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geodma_2:build_inst [2018/10/03 18:49]
raian [CMake 3.X (ref. 3.8.2)]
geodma_2:build_inst [2018/11/20 10:49]
raian [Building GeoDMA]
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 Detailed instructions to build TerraLib can be found [[http://​www.dpi.inpe.br/​terralib5/​wiki/​doku.php?​id=wiki:​documentation:​devguide:​build|here]] Detailed instructions to build TerraLib can be found [[http://​www.dpi.inpe.br/​terralib5/​wiki/​doku.php?​id=wiki:​documentation:​devguide:​build|here]]
  
-To build TerraLib, open the CMake GUI, put in //Where is the source code// field the path to the folder //​terralib/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​terralib/​built//,​ and put its path in the field //Where to build the binaries//. Then click //​Configure//​. In the pop up window, select "//​Visual Studio ​14 2014 Win64//"​. After the project has finished to configure, click //​Generate//​. A Visual studio solution called //​terralib.sln//​ will be generated in the binaries folder. Now, just open it and build.+To build TerraLib, open the CMake GUI, put in //Where is the source code// field the path to the folder //​terralib/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​terralib/​built//,​ and put its path in the field //Where to build the binaries//. Then click //​Configure//​. In the pop up window, select "//​Visual Studio ​15 2017 Win64//"​. After the project has finished to configure, click //​Generate//​. A Visual studio solution called //​terralib.sln//​ will be generated in the binaries folder. Now, just open it and build.
  
 === Tips and Tricks === === Tips and Tricks ===
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 ==== C5.0 Decision Trees Library ==== ==== C5.0 Decision Trees Library ====
 +
 +Clone //C5.0 Decision Trees Library// from the following GitHub repository: ​
 +
 +  https://​github.com/​rvmaretto/​c50_decisionTrees
 +  ​
 +To build the library, open the CMake GUI, put in //Where is the source code// field the path to the folder //​c50_decisionTree/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​c50_decisionTree/​built//,​ and put its path in the field //Where to build the binaries//.
 +
 +Click //​Configure//​.
 +
 +In the pop up window, select “//Visual Studio 15 2017 Win64//”. After the project has finished to configure, click //​Generate//​. A Visual studio solution called c50_decisionTree.sln will be generated in the binaries folder. Now, just open it and build.
  
  
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 ^ Dependency ​  ​^ ​ Variable ​    ^ Description ​                             ^ Default value             ^ ^ Dependency ​  ​^ ​ Variable ​    ^ Description ​                             ^ Default value             ^
-| TerraLib ​    | terralib_DIR ​ | Folder containing cmake configuration file for TerraLib ​ | C:/Program Files/​terralib5.2.|+| TerraLib ​    | terralib_DIR ​ | Folder containing cmake configuration file for TerraLib ​ | C:/Program Files/​terralib5.4.|
 | TerraLib ​    | terralib_DEPENDENCIES_DIR | Root folder of TerraLib 3rdparty package | ${GEODMA_ROOT_DIR}/​../​dependencies/​terralib5-3rdparty-msvc-2013-win64 | | TerraLib ​    | terralib_DEPENDENCIES_DIR | Root folder of TerraLib 3rdparty package | ${GEODMA_ROOT_DIR}/​../​dependencies/​terralib5-3rdparty-msvc-2013-win64 |
 | TerraLib ​    | terralib_ROOT | Root folder of TeraLib ​               | No default value, automatically searched by CMake | | TerraLib ​    | terralib_ROOT | Root folder of TeraLib ​               | No default value, automatically searched by CMake |
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 Click //​Configure//​. Click //​Configure//​.
  
-In the pop up window, select “//Visual Studio ​12 2013 Win64//”. After the project has finished to configure, click Generate. A Visual studio solution called geodma.sln will be generated in the binaries folder. Now, just open it and build.+In the pop up window, select “//Visual Studio ​15 2017 Win64//”. After the project has finished to configure, click //Generate//. A Visual studio solution called geodma.sln will be generated in the binaries folder. Now, just open it and build.
  
 ===== Linux Environment (ref. ....) ===== ===== Linux Environment (ref. ....) =====

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