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geodma_2:build_inst [2018/10/03 18:12]
raian [TerraLib 5.4.X (ref. release-5.4)]
geodma_2:build_inst [2018/11/20 10:49] (current)
raian [Building GeoDMA]
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 == Mandatory ==  == Mandatory == 
-   * CMake 3.X (https://​cmake.org/​)+   * CMake 3.11.X or Later (https://​cmake.org/​)
    * TerraLib 5.4.X (http://​www.dpi.inpe.br/​terralib5)    * TerraLib 5.4.X (http://​www.dpi.inpe.br/​terralib5)
    * Qt 5.10.X (5.10.1 ​ recomended - https://​download.qt.io/​official_releases/​qt/​5.10/​5.10.1/​)    * Qt 5.10.X (5.10.1 ​ recomended - https://​download.qt.io/​official_releases/​qt/​5.10/​5.10.1/​)
    * CGAL 4.X (http://​www.cgal.org)    * CGAL 4.X (http://​www.cgal.org)
-   * Boost 1.58 (In windows, it comes together with TerraLib dependencies)+   * Boost 1.65 (In windows, it comes together with TerraLib dependencies)
    * C5.0 Decision Trees Library (https://​github.com/​rvmaretto/​c50_decisionTrees)    * C5.0 Decision Trees Library (https://​github.com/​rvmaretto/​c50_decisionTrees)
    * Python 2.7.X (https://​www.python.org) -- **Required** for Code Style checking    * Python 2.7.X (https://​www.python.org) -- **Required** for Code Style checking
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 ===== Windows Environment (ref. 10 x64) ===== ===== Windows Environment (ref. 10 x64) =====
  
-==== CMake 3.X (ref. 3.8.2) ====+==== CMake 3.11.X (ref. 3.12.3) ====
  
 Download CMake setup file and install it, adding the cmake command to the PATH environment variable (installer alread has an option to set up this option). Download CMake setup file and install it, adding the cmake command to the PATH environment variable (installer alread has an option to set up this option).
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 Detailed instructions to build TerraLib can be found [[http://​www.dpi.inpe.br/​terralib5/​wiki/​doku.php?​id=wiki:​documentation:​devguide:​build|here]] Detailed instructions to build TerraLib can be found [[http://​www.dpi.inpe.br/​terralib5/​wiki/​doku.php?​id=wiki:​documentation:​devguide:​build|here]]
  
-To build TerraLib, open the CMake GUI, put in //Where is the source code// field the path to the folder //​terralib/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​terralib/​built//,​ and put its path in the field //Where to build the binaries//. Then click //​Configure//​. In the pop up window, select "//​Visual Studio ​14 2014 Win64//"​. After the project has finished to configure, click //​Generate//​. A Visual studio solution called //​terralib.sln//​ will be generated in the binaries folder. Now, just open it and build.+To build TerraLib, open the CMake GUI, put in //Where is the source code// field the path to the folder //​terralib/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​terralib/​built//,​ and put its path in the field //Where to build the binaries//. Then click //​Configure//​. In the pop up window, select "//​Visual Studio ​15 2017 Win64//"​. After the project has finished to configure, click //​Generate//​. A Visual studio solution called //​terralib.sln//​ will be generated in the binaries folder. Now, just open it and build.
  
 === Tips and Tricks === === Tips and Tricks ===
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 After the solution was built for Debug and Release, you will need to install CGAL in the system. To execute this step, Visual Studio will need administrator privileges. Close Visual Studio. After closed, right click on it and go to //Run as Administrator//​. After Visual Studio was opened with administrator privileges, open the solution //​CGAL.sln//​ and build the project //INSTALL// for Debug and Release, respectively. After the solution was built for Debug and Release, you will need to install CGAL in the system. To execute this step, Visual Studio will need administrator privileges. Close Visual Studio. After closed, right click on it and go to //Run as Administrator//​. After Visual Studio was opened with administrator privileges, open the solution //​CGAL.sln//​ and build the project //INSTALL// for Debug and Release, respectively.
 +
 +==== C5.0 Decision Trees Library ====
 +
 +Clone //C5.0 Decision Trees Library// from the following GitHub repository: ​
 +
 +  https://​github.com/​rvmaretto/​c50_decisionTrees
 +  ​
 +To build the library, open the CMake GUI, put in //Where is the source code// field the path to the folder //​c50_decisionTree/​build/​cmake//​. Create a directory to build the binaries. We recomend to create the folder //​c50_decisionTree/​built//,​ and put its path in the field //Where to build the binaries//.
 +
 +Click //​Configure//​.
 +
 +In the pop up window, select “//Visual Studio 15 2017 Win64//”. After the project has finished to configure, click //​Generate//​. A Visual studio solution called c50_decisionTree.sln will be generated in the binaries folder. Now, just open it and build.
 +
  
 ==== Building GeoDMA ==== ==== Building GeoDMA ====
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 ^ Dependency ​  ​^ ​ Variable ​    ^ Description ​                             ^ Default value             ^ ^ Dependency ​  ​^ ​ Variable ​    ^ Description ​                             ^ Default value             ^
-| TerraLib ​    | terralib_DIR ​ | Folder containing cmake configuration file for TerraLib ​ | C:/Program Files/​terralib5.2.|+| TerraLib ​    | terralib_DIR ​ | Folder containing cmake configuration file for TerraLib ​ | C:/Program Files/​terralib5.4.|
 | TerraLib ​    | terralib_DEPENDENCIES_DIR | Root folder of TerraLib 3rdparty package | ${GEODMA_ROOT_DIR}/​../​dependencies/​terralib5-3rdparty-msvc-2013-win64 | | TerraLib ​    | terralib_DEPENDENCIES_DIR | Root folder of TerraLib 3rdparty package | ${GEODMA_ROOT_DIR}/​../​dependencies/​terralib5-3rdparty-msvc-2013-win64 |
 | TerraLib ​    | terralib_ROOT | Root folder of TeraLib ​               | No default value, automatically searched by CMake | | TerraLib ​    | terralib_ROOT | Root folder of TeraLib ​               | No default value, automatically searched by CMake |
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 Click //​Configure//​. Click //​Configure//​.
  
-In the pop up window, select “//Visual Studio ​12 2013 Win64//”. After the project has finished to configure, click Generate. A Visual studio solution called geodma.sln will be generated in the binaries folder. Now, just open it and build.+In the pop up window, select “//Visual Studio ​15 2017 Win64//”. After the project has finished to configure, click //Generate//. A Visual studio solution called geodma.sln will be generated in the binaries folder. Now, just open it and build.
  
 ===== Linux Environment (ref. ....) ===== ===== Linux Environment (ref. ....) =====

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