geopro:pedro:games
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Ambos lados da revisão anteriorRevisão anteriorPróxima revisão | Revisão anterior | ||
geopro:pedro:games [2008/08/11 17:17] – pedro | geopro:pedro:games [2012/02/16 20:00] (atual) – pedro | ||
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====== Games ====== | ====== Games ====== | ||
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+ | ==== Braess' | ||
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+ | Braess' | ||
+ | The paradox is stated as follows: "For each point of a road network, let there be given the number of cars starting from it, and the destination of the cars. Under these conditions one wishes to estimate the distribution of traffic flow. Whether one street is preferable to another depends not only on the quality of the road, but also on the density of the flow. If every driver takes the path that looks most favorable to him, the resultant running times need not be minimal. Furthermore, | ||
====Schelling point==== | ====Schelling point==== | ||
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====Game Theory: Dominance, Nash Equilibrium, | ====Game Theory: Dominance, Nash Equilibrium, | ||
- | |B. L. Slantchev, 2007| [[http:// | + | |B. L. Slantchev, 2007| {{http:// |
That is, we must be able to assume not only that all players are rational, but also | That is, we must be able to assume not only that all players are rational, but also | ||
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Associated with these resources is an NxN payoff matrix M = (M(i, j)). The game is played in N stages and each player is allowed to use each resource once and only once during these N stages. | Associated with these resources is an NxN payoff matrix M = (M(i, j)). The game is played in N stages and each player is allowed to use each resource once and only once during these N stages. | ||
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geopro/pedro/games.1218475032.txt.gz · Última modificação: 2008/08/11 17:17 por pedro