geopro:pedro:gamesongrids
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====== Games on Grids ====== | ====== Games on Grids ====== | ||
+ | ====Prisoner' | ||
+ | |X. Thibert-Plante, | ||
- | ====The Replicator Equation on Graphs==== | + | \\ |
- | |H. Ohtsuki | + | **Abstract: |
\\ | \\ | ||
- | **Abstract: | + | |
- | A player can use any one of n strategies. Players obtain a payoff from interaction with all their immediate neighbors. We consider three | + | ====Coordination |
- | different update rules, called ‘birth–death’, | + | |A. Cassar, 2007| GEB| [[http:// |
- | equivalent to birth–death updating | + | |
- | graphs of degree k. In the limit of weak selection, we can derive a differential equation which describes how the average frequency of each | + | |
- | strategy on the graph changes over time. Remarkably, this equation is a replicator equation with a transformed payoff matrix. Therefore, | + | |
- | moving a game from a well-mixed population (the complete graph) onto a regular graph simply results in a transformation of the payoff | + | |
- | matrix. The new payoff matrix is the sum of the original payoff matrix plus another matrix, which describes the local competition of | + | |
- | strategies. We discuss the application of our theory to four particular examples, the Prisoner’s Dilemma, the Snow-Drift game, a | + | |
- | coordination game and the Rock–Scissors–Paper game. | + | |
\\ | \\ | ||
- | Bij (the transformation | + | **Abstract: |
- | This work generalizes some works presented | + | |
- | ====The evolution of interspecific mutualisms==== | + | \\ |
- | |M. Doebeli and N. Knowlton, 1998| Nat Ac Sciences [[http:// | + | |
- | {{ http:// | + | ====Spatial Effects in Social Dilemmas==== |
+ | |C. Hauert, 2006|JTB|[[http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | but how they evolve is not clear. The Iterated Prisoner’s | + | (Hauert, Michor, Nowak, Doebeli, 2005. Synergy and discounting of cooperation in social dilemmas. J. Theor. Biol., in press.). Within this framework we investigate the effects of spatial structure |
- | Dilemma is the main theoretical tool to study cooperation, but | + | |
- | this model ignores ecological differences | + | |
- | and assumes that amounts exchanged cannot | + | |
- | evolve. A more realistic model incorporating these features | + | |
- | shows that strategies | + | |
- | Tit-for-Tat) cannot explain mutualism when exchanges vary | + | |
- | because the amount exchanged evolves to 0. For mutualism to | + | |
- | evolve, increased investments | + | |
- | returns, and spatial structure | + | |
- | is required. Under these biologically plausible assumptions, | + | |
- | mutualism evolves with surprising ease. This suggests | + | |
- | that, contrary | + | |
- | overcoming a potential host’s initial defenses | + | |
- | obstacle for mutualism than the subsequent recurrence and | + | |
- | spread of noncooperative mutants. | + | |
\\ | \\ | ||
+ | (M. Smith 95) All major transitions in evolution can be reduced to successful | ||
+ | resolutions of social dilemmas under Darwinian selection | ||
- | ====Spatial Mendelian Games==== | + | (Moran 62) process: a focal individual is randomly chosen for reproduction with a probability proportional to its |
- | |J. Radcliffe | + | fitness. Another randomly chosen is eliminated |
+ | choose based on fitness?// | ||
- | \\ | + | (Otsuki 05) process: like Moran but assuming a death-birth instead of a birth-death process. |
- | **Abstract: | + | Spatial |
- | and strategic aspects to model the effect of gene-linked strategies on the ability of individuals | + | |
- | to survive to maturity, mate and produce offspring. Several important models | + | |
- | considered in the literature are generalised and extended to incorporate a spatial aspect. | + | |
- | Individuals are allowed to migrate. Contests, e.g. for food or amongst males for females, | + | |
- | take place locally. The choice of the point at which the population | + | |
- | affects the complexity of the equations describing the system, although it is possible | + | |
- | utilise any point in the life cycle. For our spatial models the simplest approach is to measure | + | |
- | the population structure immediately after migration. A saddle point method, developed | + | |
- | by the authors, has previously been used to obtain results for simple discrete | + | |
- | time spatial models. It is utilised here to obtain the speed of first spread of a new | + | |
- | gene-linked strategy for the much more complex sociobiological models included in | + | |
- | this paper. This demonstrates the wide-ranging applicability | + | |
- | method. | + | |
- | \\ | + | Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? |
- | Games against vicinity. | ||
- | The game has two pure strategies s1 and s2. | ||
- | Population: A1A1 (1), A1A2 (2), A2A2 (3). (1) plays s1, (2) plays s2 and (3) plays s1 with probability p and s2 with 1-p. | ||
- | Reaping occours to reduce the population to the carrying capacity of the habitat. | ||
- | A new population is generated and the previous one is removed. | ||
- | There is a probability density function for migration. | ||
- | ====Evolution | + | ====The Arithmetics |
- | |K. Brauchli and T. Killingback and M. Doebeli, 1999|JTB|[[http:// | + | |M. A. Nowak, R. M. May and K. Sigmund, 1995| Scientific American| [[http://www.leg.ufpr.br/ |
- | {{ http:// | + | {{ http://www.leg.ufpr.br/ |
\\ | \\ | ||
- | **Abstract: | + | But what of the creatures, such as many invertebrates, |
- | cooperation within the strategy space of all stochastic strategies with a memory of one round. | + | forms of reciprocal cooperation, |
- | Comparing the spatial model with a randomly mixed model showed that (1) there is more | + | players or remember their actions? Or what if future payoffs are heavily discounted? How can altruistic |
- | cooperative behaviour in a spatially structured population, (2) PAVLOV | + | arrangements be established |
- | variants | + | solution is that these players find a fixed set of fellow contestants |
- | populations evolution | + | sure the game is played largely with them. In general, this selectivity will be |
- | structured populations, generous variants of PAVLOV are found to be very successful | + | hard to attain. But there is one circumstance in which it is not only easy, it is |
- | strategies in playing the Iterated Prisoner' | + | automatic. **If the players occupy fixed sites, and if they interact only with close |
- | it is exploitable by defective strategies. In a spatial context this disadvantage | + | neighbours, there will be no need to recognize and remember, |
- | important than the good error correction of PAVLOV, and especially of generous PAVLOV, | + | players are fixed by the geometry.** Whereas |
- | because in a spatially structured | + | players always encounter |
+ | also looked specifically at scenarios in which every player interacts only with | ||
+ | a few neighbours on a two-dimensional grid. Such " | ||
+ | They give an altogether new twist to the Prisoner' | ||
\\ | \\ | ||
- | pavlov strategy means: "win stay loose shift" | + | ====The geometrical patterns |
- | probability | + | |R. O. S. Soares and A. S. Martine, 2006| Physica|[[http:// |
- | ====The Spatial Ultimatum Game==== | + | \\ |
- | |Page, 2000|Proc Nat Acad Sciences| [[http:// | + | |
+ | **Abstract: | ||
+ | (cooperators) or defect. If both agents cooperate (defect), they have a unitary (null) payoff. Otherwise the payoff is T for the defector and null for the cooperator. The temptation T to defect is the only free parameter in the model. Here the agents are represented by the cells of a LxL lattice. The agent behaviors are initially randomly distributed according to an initial proportion of cooperators Pc(0). Each agent has no memory of previous behaviors and plays the PD with his/her eight nearest neighbors. At each generation, the considered agent copies the behavior of those who have secured the highest payoff. Once the PD conflict has been established (1< | ||
+ | differences. | ||
\\ | \\ | ||
- | **Abstract: | + | |
- | an offer. If the responder accepts the offer, the money will be shared accordingly. If the responder rejects | + | ====Prisoner' |
- | the offer, both players receive nothing. The rational solution is for the proposer to offer the smallest | + | |W. Zhi-Xi |
- | possible share, | + | |
- | this paper, we use evolutionary game theory to analyse the ultimatum game. We first show that in a nonspatial | + | {{ http://leg.ufpr.br/ |
- | setting, natural selection chooses the unfair, rational solution. In a spatial setting, however, much | + | |
- | fairer outcomes evolve. | + | |
\\ | \\ | ||
- | Players arranged | + | **Abstract: |
- | Experiments on the UG shed a striking light on our mental equipment for social and economic life. Who | + | studied in an evolutionary Prisoner' |
- | do fairness considerations matter | + | networks. The players interacting |
- | Spatial | + | by choosing one of the neighbours and adopting its strategy with a probability depending |
+ | The selection of the neighbour obeys a preferential rule: the more influential a neighbour, the larger the probability | ||
+ | it is picked. It is found that this simple preferential selection rule can promote continuously the co-operation | ||
+ | the whole population | ||
- | ====Disordered environments in spatial games==== | + | \\ |
- | |M. H. Vainstein and J. J. Arenzon, 2001|Physica|[[http:// | + | |
- | {{ | + | |
+ | ====Evolutionary prisoner’s dilemma game with dynamic preferential selection==== | ||
+ | |Z. Wu, X. Xu, S. Wang and Y. Wang, 2006| Physica| [[http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | cooperation in biological populations | + | by a fi portion of random rewired links with four fixed number of neighbors of each site. The players interacting |
- | cooperation | + | with their neighbors can either cooperate or defect and update their states by choosing one of the neighboring |
- | main result | + | and adopting its strategy with a probability depending on the payoff difference. The selection |
- | system presents | + | obeys a dynamic preferential rule: the more frequency a neighbor’s strategy was adopted |
- | stable groups | + | the larger probability it was picked. It is found that this simple rule can promote greatly |
+ | whole population | ||
+ | evolution of a society whose actions may be affected by the results of former actions of the individuals in the | ||
+ | society. Thus introducing such selection rule helps to model dynamic aspects | ||
\\ | \\ | ||
- | We allow that some of the sites may be empty. No empty site will be ever filled. In the simulations, | ||
- | ====Spatial Evolutionary Games of Interaction among Generic Cancer Cells==== | + | ====The Replicator Equation on Graphs==== |
- | |L.A. Bach and D. J. T. Sumpter and J. Alsner and V. Loeschke, 2003| JTM| [[http:// | + | |
+ | |H. Ohtsuki | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | genotypic composition | + | A player can use any one of n strategies. Players obtain a payoff from interaction |
- | non-promoting cell types. We generalise these mean-field models and relax the assumption of perfect | + | different update rules, called ‘birth–death’, |
- | mixing of cells by instead implementing an individual-based model that includes the stochastic and | + | equivalent |
- | spatial effects likely to occur in tumours. The scope for coexistence | + | graphs |
- | with the inclusion of explicit space and stochasticity. The spatial models show some interesting | + | strategy on the graph changes over time. Remarkably, this equation |
- | deviations from their mean-field counterparts, for example the possibility of altruistic (paracrine) cell | + | moving a game from a well-mixed population (the complete graph) onto a regular graph simply results in a transformation of the payoff |
- | strategies to thrive. Such effects can however, be highly sensitive | + | matrix. The new payoff matrix is the sum of the original payoff matrix plus another matrix, which describes |
- | more realistic models with semi-synchronous and stochastic updating do not show evolution | + | strategies. We discuss the application |
- | altruism. We do find some important and consistent differences between | + | coordination game and the Rock–Scissors–Paper game. |
- | models, in particular that the parameter regime for coexistence | + | |
- | cell types is narrowed. For certain parameters in the model a selective collapse of a generic | + | |
- | growth promoter occurs, hence the evolutionary dynamics mimics observable in vivo tumour | + | |
- | phenomena such as (therapy induced) relapse behaviour. Our modelling approach differs from many of | + | |
- | those previously applied in understanding growth of cancerous tumours in that it attempts | + | |
- | natural selection at a cellular level. This study thus points a new direction towards more plausible | + | |
- | spatial tumour modelling | + | |
\\ | \\ | ||
- | ====Finding a Nash Equilibrium | + | Bij (the transformation in the payoff matrix) can be calculated because there is a fixed neighbourhood size for all the graph. |
- | |R. Baron, J. Durieu, H. Haller and P. Solal, 2004| Proceedings| [[http:// | + | This work generalizes some works presented in the literature, including Hauert and Doebeli //Spatial structure often inhibits the evolution of cooperation in the snowrift game (Nature)// |
+ | |||
+ | ====Evolutionary Game Theory | ||
+ | |Y. Mansury, 2006|JTB|[[http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | is a Nash Equilibrium in which each player has a payoff | + | |
- | number | + | |
- | problem is decidable | + | |
\\ | \\ | ||
+ | |||
+ | Heterogenous cell population as a mixture of two distinct genotypes: the more proliferative (A) and the more | ||
+ | migratory (B) | ||
+ | |||
+ | Cells can perform one of these actions: proliferate, | ||
+ | migration occur within the same time scale. | ||
+ | Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | ||
+ | |||
+ | At any given time, a lattice site can be either empty or occupied by at most one single tumor cell. | ||
+ | |||
+ | There are two nutrient sources (representing e.g. cerebral blood vessels) at the grid center and in the middle | ||
+ | of the northeast quadrant. | ||
+ | |||
+ | Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | ||
+ | |||
+ | |||
+ | |||
====Prisoner’s dilemma on dynamic networks under perfect rationality==== | ====Prisoner’s dilemma on dynamic networks under perfect rationality==== | ||
+ | {{ http:// | ||
|C. Biely and K. Dragosits and S. Thurner, 2005| Physica| [[http:// | |C. Biely and K. Dragosits and S. Thurner, 2005| Physica| [[http:// | ||
- | {{ http:// | ||
\\ | \\ | ||
**Abstract: | **Abstract: | ||
- | where agents may choose their actions as well as their co-players. In the course | + | where **agents may choose their actions as well as their co-players**. In the course |
of the evolution of the system, agents act fully rationally and base their decisions | of the evolution of the system, agents act fully rationally and base their decisions | ||
only on local information. Individual decisions are made such that links to defecting | only on local information. Individual decisions are made such that links to defecting | ||
Linha 200: | Linha 184: | ||
other if the players are perfectly synchronized. The cyclical behavior is lost and the | other if the players are perfectly synchronized. The cyclical behavior is lost and the | ||
system is stabilized when agents react ’slower’ to new information. Our results show, | system is stabilized when agents react ’slower’ to new information. Our results show, | ||
- | that within a fully rational setting in a licentious society, the prisoner’s dilemma | + | that within a fully rational setting in a licentious society, |
- | leads to overall cooperation and thus loses much of its fatality when a larger range | + | leads to overall cooperation** and thus loses much of its fatality when a larger range |
of dynamics of social interaction is taken into account. We also comment on the | of dynamics of social interaction is taken into account. We also comment on the | ||
emergent network structures. | emergent network structures. | ||
Linha 207: | Linha 191: | ||
\\ | \\ | ||
- | ====Evolutionary prisoner’s dilemma game on hierarchical lattices==== | ||
- | |J. Vukov and G. Szabó, 2005|Physica|[[http:// | ||
- | {{ http:// | ||
- | \\ | + | ====Evolutionary |
- | + | ||
- | **Abstract: | + | |
- | layered square lattices. The players can follow two strategies fD sdefectord and C scooperatordg and their | + | |
- | income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is | + | |
- | allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study | + | |
- | how the measure of cooperation is affected by the number of hierarchical levels sQd and by the temptation to | + | |
- | defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the | + | |
- | number of hierarchical levels is low sQ,4d. For larger Q, however, the highest frequency of cooperators | + | |
- | occurs in the middle layers. The four-level hierarchical structure provides the highest average stotald income for | + | |
- | the whole community. | + | |
- | + | ||
- | \\ | + | |
- | + | ||
- | ====Evolutionary | + | |
|O. Duran and R. Mulet, 2005| Physica| [[http:// | |O. Duran and R. Mulet, 2005| Physica| [[http:// | ||
Linha 241: | Linha 208: | ||
fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha. | fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha. | ||
- | The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the | + | **The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the |
- | initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree. | + | initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree.** |
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====Evolutionary prisoner’s dilemma game on hierarchical lattices==== | ||
+ | |J. Vukov and G. Szabó, 2005|Physica|[[http:// | ||
+ | |||
+ | {{ http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Abstract: | ||
+ | layered square lattices. The players can follow two strategies D (defector) and C (cooperator) and their | ||
+ | income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is | ||
+ | allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study | ||
+ | how the measure of cooperation is affected by the number of hierarchical levels Q and by the temptation to | ||
+ | defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the | ||
+ | number of hierarchical levels is low. For larger Q, however, **the highest frequency of cooperators | ||
+ | occurs in the middle layers**. The four-level hierarchical structure provides the highest average (total) income for | ||
+ | the whole community. | ||
+ | |||
+ | \\ | ||
+ | |||
====The Iterated Continuous Prisioner' | ====The Iterated Continuous Prisioner' | ||
Linha 249: | Linha 240: | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
\\ | \\ | ||
Linha 257: | Linha 248: | ||
in small populations. | in small populations. | ||
- | On the other side, this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism. | + | On the other side, **this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism.** |
- | ====Evolutionary Game Theory | + | |
- | |Y. Mansury, 2006|JTB|[[http:// | + | ====Finding a Nash Equilibrium |
+ | |R. Baron, J. Durieu, H. Haller and P. Solal, 2004| Proceedings| [[http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
+ | is a Nash Equilibrium in which each player has a payoff | ||
+ | number | ||
+ | problem is decidable | ||
\\ | \\ | ||
- | Heterogenous cell population as a mixture of two distinct genotypes: the more proliferative (A) and the more | ||
- | migratory (B) | ||
- | Cells can perform one of these actions: proliferate, | ||
- | migration occur within the same time scale. | ||
- | Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | ||
- | At any given time, a lattice site can be either empty or occupied by at most one single tumor cell. | + | ====Spatial Evolutionary Games of Interaction among Generic Cancer Cells==== |
+ | |L.A. Bach and D. J. T. Sumpter and J. Alsner and V. Loeschke, 2003| JTM| [[http:// | ||
- | There are two nutrient sources (representing e.g. cerebral blood vessels) at the grid center and in the middle | + | \\ |
- | of the northeast quadrant. | + | |
- | Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | + | **Abstract: |
- | + | genotypic composition is maintained through evolution to stable coexistence of growth-promoting and | |
- | ====Coordination | + | non-promoting cell types. We generalise these mean-field models and relax the assumption of perfect |
- | |A. Cassar, 2007| GEB| [[http:// | + | mixing of cells by instead implementing an individual-based model that includes the stochastic and |
+ | spatial effects likely to occur in tumours. The scope for coexistence of genotypic strategies changed | ||
+ | with the inclusion of explicit space and stochasticity. The spatial models show some interesting | ||
+ | deviations from their mean-field counterparts, for example the possibility of altruistic (paracrine) cell | ||
+ | strategies to thrive. Such effects can however, be highly sensitive to model implementation and the | ||
+ | more realistic models with semi-synchronous and stochastic updating do not show evolution of | ||
+ | altruism. We do find some important | ||
+ | models, in particular that the parameter regime for coexistence of growth-promoting | ||
+ | cell types is narrowed. For certain parameters in the model a selective collapse of a generic | ||
+ | growth promoter occurs, hence the evolutionary dynamics mimics observable in vivo tumour | ||
+ | phenomena such as (therapy induced) relapse behaviour. Our modelling approach differs from many of | ||
+ | those previously applied in understanding growth of cancerous tumours in that it attempts to account for | ||
+ | natural selection at a cellular level. This study thus points a new direction towards more plausible | ||
+ | spatial tumour modelling and the understanding of cancerous growth. | ||
\\ | \\ | ||
- | **Abstract: | + | |
+ | |||
+ | ====Disordered environments | ||
+ | |M. H. Vainstein | ||
+ | |||
+ | {{ http:// | ||
\\ | \\ | ||
- | ====Spatial Effects | + | **Abstract: |
- | |C. Hauert, 2006|JTB|[[http:// | + | cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of |
+ | cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The | ||
+ | main result is that, due to disorder, the fraction of cooperators in the population is enhanced. Moreover, the | ||
+ | system presents a dynamical transition at P, separating a region with spatial chaos from one with localized, | ||
+ | stable groups of cooperators. | ||
\\ | \\ | ||
- | **Abstract: | + | We allow that some of the sites may be empty. No empty site will be ever filled. In the simulations, averages are taken from 100 samples. |
- | (Hauert, Michor, Nowak, Doebeli, 2005. Synergy and discounting of cooperation in social dilemmas. J. Theor. Biol., in press.). Within this framework we investigate the effects of spatial structure with limited local interactions on the evolutionary fate of cooperators and defectors. The quantitative effects of space turn out to be quite sensitive to the underlying microscopic update mechanisms but, more general, we demonstrate that in prisoner’s dilemma type interactions spatial structure benefits cooperation—although the parameter range is quite limited—whereas in snowdrift type interactions spatial structure may be beneficial too, but often turns out to be detrimental to cooperation. | + | |
+ | |||
+ | |||
+ | ====The Spatial Ultimatum Game==== | ||
+ | |Page, 2000|Proc Nat Acad Sciences| [[http:// | ||
\\ | \\ | ||
- | (M. Smith 95) All major transitions in evolution can be reduced | + | **Abstract: |
- | resolutions of social dilemmas under Darwinian | + | an offer. If the responder accepts the offer, the money will be shared accordingly. If the responder rejects |
+ | the offer, both players receive nothing. The rational solution is for the proposer | ||
+ | possible share, and for the responder to accept it. Human players, in contrast, usually prefer fair splits. In | ||
+ | this paper, we use evolutionary game theory to analyse the ultimatum game. We first show that in a nonspatial | ||
+ | setting, natural | ||
+ | fairer outcomes evolve. | ||
- | (Moran 62) process: a focal individual is randomly chosen for reproduction with a probability proportional to its | + | \\ |
- | fitness. Another randomly chosen is eliminated and replaced by an offspring of the focal individual. //perhaps also | + | |
- | choose based on fitness?// | + | |
- | (Otsuki 05) process: like Moran but assuming | + | Players arranged on a two-dimensional square lattice. Each player interacts with his neighbours. |
+ | Experiments on the UG shed a striking light on our mental equipment for social and economic life. Who | ||
+ | do fairness considerations matter more, to many of us, than rational utility maximization? | ||
+ | Spatial population structure can have important effects on the evolutionary outcome of the ultimatum game. | ||
- | Spatial structure enables cooperators to thrive by forming clusters and thereby reducing exploitation by defectors. | ||
- | Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? | ||
- | ====The geometrical patterns | + | ====Evolution |
- | |R. O. S. Soares | + | |K. Brauchli and T. Killingback |
+ | |||
+ | {{ http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | (cooperators) or defect. If both agents cooperate (defect), they have a unitary (null) payoff. Otherwise the payoff is T for the defector and null for the cooperator. The temptation T to defect is the only free parameter in the model. Here the agents are represented by the cells of a LxL lattice. The agent behaviors are initially | + | cooperation within the strategy space of all stochastic strategies with a memory of one round. |
- | differences. | + | Comparing |
+ | cooperative behaviour in a spatially structured population, (2) PAVLOV | ||
+ | variants of it are very successful strategies in the spatial context | ||
+ | populations evolution is much less chaotic than in unstructured populations. In spatially | ||
+ | structured populations, | ||
+ | strategies | ||
+ | it is exploitable by defective strategies. In a spatial context this disadvantage is much less | ||
+ | important than the good error correction of PAVLOV, | ||
+ | because in a spatially structured population successful strategies always build clusters. | ||
\\ | \\ | ||
- | ====Prisoner' | + | pavlov strategy means: "win stay loose shift". in a Generous strategy there is a minor |
- | |W. Zhi-Xi and X. Xin-Jian and W. Ying-Hai, 2006| Physica|[[http://leg.ufpr.br/ | + | probability of not defecting even when the strategy forces it. |
- | {{ | + | |
+ | |||
+ | ====Spatial Mendelian Games==== | ||
+ | |J. Radcliffe and L. Rass, 1998|MB|[[http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | studied | + | and strategic aspects to model the effect of gene-linked strategies |
- | networks. The players interacting with their neighbours can either co-operate | + | to survive to maturity, mate and produce offspring. Several important models |
- | by choosing one of the neighbours and adopting its strategy with a probability depending on the payoff difference. | + | considered |
- | The selection | + | Individuals are allowed to migrate. Contests, e.g. for food or amongst males for females, |
- | it is picked. It is found that this simple preferential selection rule can promote continuously | + | take place locally. The choice |
- | the whole population with the strengthening | + | affects the complexity |
+ | utilise any point in the life cycle. For our spatial models | ||
+ | the population structure immediately after migration. A saddle point method, developed | ||
+ | by the authors, has previously been used to obtain results for simple discrete | ||
+ | time spatial models. It is utilised here to obtain | ||
+ | gene-linked strategy for the much more complex sociobiological models included in | ||
+ | this paper. This demonstrates | ||
+ | method. | ||
\\ | \\ | ||
+ | Games against vicinity. | ||
+ | The game has two pure strategies s1 and s2. | ||
+ | Population: A1A1 (1), A1A2 (2), A2A2 (3). (1) plays s1, (2) plays s2 and (3) plays s1 with probability p and s2 with 1-p. | ||
+ | Reaping occours to reduce the population to the carrying capacity of the habitat. | ||
+ | A new population is generated and the previous one is removed. | ||
+ | There is a probability density function for migration. | ||
- | ====Evolutionary prisoner’s dilemma game with dynamic preferential selection==== | + | |
- | |Z. Wu, X. Xu, S. Wang and Y. Wang, 2006| Physica| [[http:// | + | ====The evolution of interspecific mutualisms==== |
+ | |M. Doebeli | ||
+ | |||
+ | {{ http:// | ||
\\ | \\ | ||
- | **Abstract: | + | **Abstract: |
- | by a fi portion of random rewired links with four fixed number of neighbors of each site. The players interacting | + | but how they evolve is not clear. The Iterated Prisoner’s |
- | with their neighbors can either cooperate or defect and update their states by choosing one of the neighboring | + | Dilemma |
- | and adopting its strategy with a probability depending on the payoff difference. The selection of the neighbor | + | this model ignores ecological differences between partners |
- | obeys a dynamic preferential rule: the more frequency a neighbor’s strategy was adopted | + | and assumes that amounts exchanged cannot themselves |
- | the larger probability it was picked. It is found that this simple rule can promote greatly the cooperation of the | + | evolve. A more realistic model incorporating these features |
- | whole population | + | shows that strategies that succeed |
- | evolution | + | Tit-for-Tat) cannot explain mutualism when exchanges vary |
- | society. Thus introducing such selection rule helps to model dynamic aspects | + | because |
+ | evolve, increased investments | ||
+ | returns, and spatial structure in competitive interactions | ||
+ | is required. Under these biologically plausible assumptions, | ||
+ | mutualism evolves | ||
+ | that, contrary to the basic premise | ||
+ | overcoming | ||
+ | obstacle for mutualism than the subsequent recurrence and | ||
+ | spread | ||
\\ | \\ | ||
+ | |||
+ | |||
+ | ====The Arithmetics of Mutual Help==== | ||
+ | |M. A. Nowak and R. M. May and K. Sigmund, 1995| Scientific American|[[http:// | ||
+ | |||
+ | If the players occupy fixed sites, and if they interact only with close | ||
+ | neighbours, there will be no need to recognize | ||
+ | and remember, because the other players are fixed by the geometry. | ||
+ | " | ||
+ | |||
+ | grid with cooperators and defectors. the figures have four colours: | ||
+ | cooperators, | ||
+ | changed their strategies in the last round). | ||
+ | |||
geopro/pedro/gamesongrids.1194448865.txt.gz · Última modificação: 2007/11/07 15:21 por pedro