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geopro:pedro:gamesongrids [2007/11/07 15:22] pedrogeopro:pedro:gamesongrids [2008/02/26 22:18] (atual) 150.163.67.167
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 ====== Games on Grids ====== ====== Games on Grids ======
  
 +====Prisoner's dilemma and clusters on small-world networks====
 +|X. Thibert-Plante, L. Parrott, 2007| Complexity 12(6)22-36|
  
-====The Replicator Equation on Graphs====+\\
  
-|HOhtsuki and M. A. Nowak, 2006| JTB| [[http://leg.ufpr.br/~pedro/papers/jtb/ohtsuki_replicator_graphs_06.pdf|pdf]]|+**Abstract:** The structure of interaction plays an important role in the outcome of evolutionary gamesThis study investigates the evolution of stochastic strategies of the prisoner's dilemma played on structures ranging from lattices to small world networks. Strategies and payoffs are analyzed as a function of the network characteristics of the node they are playing onNodes with lattice-like neighborhoods tend to perform better than the nodes modified during the rewiring process of the construction of the small-world network.
  
 \\ \\
  
-**Abstract:** We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. + 
-A player can use any one of n strategies. Players obtain a payoff from interaction with all their immediate neighbors. We consider three +====Coordination and cooperation in localrandom and small world networks: Experimental evidence==== 
-different update rules, called ‘birth–death’, ‘death–birth’ and ‘imitation’. A fourth update rule, ‘pairwise comparison’, is shown to be +|ACassar2007| GEB| [[http://leg.ufpr.br/~pedro/papers/geb/cassar_small_world_experiments_07.pdf|pdf]]|
-equivalent to birth–death updating in our model. We use pair approximation to describe the evolutionary game dynamics on regular +
-graphs of degree k. In the limit of weak selectionwe can derive a differential equation which describes how the average frequency of each +
-strategy on the graph changes over timeRemarkablythis equation is a replicator equation with a transformed payoff matrixTherefore, +
-moving a game from a well-mixed population (the complete graph) onto a regular graph simply results in a transformation of the payoff +
-matrixThe new payoff matrix is the sum of the original payoff matrix plus another matrix, which describes the local competition of +
-strategies. We discuss the application of our theory to four particular examples, the Prisoner’s Dilemma, the Snow-Drift game, a +
-coordination game and the Rock–Scissors–Paper game.+
  
 \\ \\
  
-Bij (the transformation in the payoff matrix) can be calculated because there is fixed neighbourhood size for all the graph. +**Abstract:** A laboratory experiment has been designed to study coordination and cooperation in games played on local, random and small-world networks. For the coordination game, the results revealed tendency for coordination on the payoff-dominant equilibrium in all three networks, but the frequency of payoff-dominant choices was significantly higher in small-world networks than in local and random networksFor the prisoner's dilemma game, cooperation was hard to reach on all three networks, with average cooperation lower in small-world networks than in random and local networks. Two graph-theoretic characteristics—clustering coefficient and characteristic path length—exhibited a significant effect on individual behavior, possibly explaining why the small-world networkwith its high clustering coefficient and short path length, is the architecture of relations that drive a system towards equilibrium at the quickest pace.
-This work generalizes some works presented in the literatureincluding Hauert and Doebeli //Spatial structure often inhibits the evolution of cooperation in the snowrift game (Nature)//+
  
-====The evolution of interspecific mutualisms==== +\\
-|M. Doebeli and N. Knowlton, 1998| Nat Ac Sciences [[http://leg.ufpr.br/~pedro/papers/proceedings/doebeli_interspecific_mutualisms_98.pdf|pdf]]|+
  
-{{ http://leg.ufpr.br/~pedro/figures/mutualism.jpg|Host and Symbiont}}+====Spatial Effects in Social Dilemmas==== 
 +|C. Hauert, 2006|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/hauert_social_dilemmas_06.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** Interspecific mutualisms are widespread, +**Abstract:** Social dilemmas and the evolutionary conundrum of cooperation are traditionally studied through various kinds of game theoretical models such as the prisoner’s dilemmapublic goods games, snowdrift games or by-product mutualism. All of them exemplify situations which are characterized by different degrees of conflicting interests between the individuals and the community. In groups of interacting individuals, cooperators produce a common good benefitting the entire group at some cost to themselves, whereas defectors attempt to exploit the resource by avoiding the costly contributionsBased on synergistic or discounted accumulation of cooperative benefits a unifying theoretical framework was recently introduced that encompasses all games that have traditionally been studied separately 
-but how they evolve is not clear. The Iterated Prisoner’s +(Hauert, Michor, Nowak, Doebeli, 2005Synergy and discounting of cooperation in social dilemmasJ. Theor. Biol., in press.). Within this framework we investigate the effects of spatial structure with limited local interactions on the evolutionary fate of cooperators and defectorsThe quantitative effects of space turn out to be quite sensitive to the underlying microscopic update mechanisms butmore general, we demonstrate that in prisoner’s dilemma type interactions spatial structure benefits cooperation—although the parameter range is quite limited—whereas in snowdrift type interactions spatial structure may be beneficial too, but often turns out to be detrimental to cooperation.
-Dilemma is the main theoretical tool to study cooperationbut +
-this model ignores ecological differences between partners +
-and assumes that amounts exchanged cannot themselves +
-evolveA more realistic model incorporating these features +
-shows that strategies that succeed with fixed exchanges (e.g.+
-Tit-for-Tat) cannot explain mutualism when exchanges vary +
-because the amount exchanged evolves to 0For mutualism to +
-evolveincreased investments in a partner must yield increased +
-returns, and spatial structure in competitive interactions +
-is required. Under these biologically plausible assumptions, +
-mutualism evolves with surprising easeThis suggests +
-that, contrary to the basic premise of past theoretical analyses, +
-overcoming a potential host’s initial defenses may be a bigger +
-obstacle for mutualism than the subsequent recurrence and +
-spread of noncooperative mutants.+
  
 \\ \\
  
 +(M. Smith 95) All major transitions in evolution can be reduced to successful
 +resolutions of social dilemmas under Darwinian selection
  
-====Spatial Mendelian Games==== +(Moran 62) process: a focal individual is randomly chosen for reproduction with a probability proportional to its 
-|JRadcliffe and LRass, 1998|MB|[[http://leg.ufpr.br/~pedro/papers/mb/radcliffe_spatial_mendelian_98.pdf|pdf]]|+fitnessAnother randomly chosen is eliminated and replaced by an offspring of the focal individual. //perhaps also 
 +choose based on fitness?//
  
-\\+(Otsuki 05) process: like Moran but assuming a death-birth instead of a birth-death process.
  
-**Abstract:** This paper considers complex models arising in sociobiology. These combine genetic +Spatial structure enables cooperators to thrive by forming clusters and thereby reducing exploitation by defectors.
-and strategic aspects to model the effect of gene-linked strategies on the ability of individuals +
-to survive to maturity, mate and produce offspring. Several important models +
-considered in the literature are generalised and extended to incorporate a spatial aspect. +
-Individuals are allowed to migrate. Contests, e.g. for food or amongst males for females, +
-take place locally. The choice of the point at which the population structure is measured +
-affects the complexity of the equations describing the system, although it is possible to +
-utilise any point in the life cycle. For our spatial models the simplest approach is to measure +
-the population structure immediately after migration. A saddle point method, developed +
-by the authors, has previously been used to obtain results for simple discrete +
-time spatial models. It is utilised here to obtain the speed of first spread of a new +
-gene-linked strategy for the much more complex sociobiological models included in +
-this paper. This demonstrates the wide-ranging applicability and power of the +
-method.+
  
-\\+Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? FIXME: Verificar no artigo]
  
-Games against vicinity. 
-The game has two pure strategies s1 and s2. 
-Population: A1A1 (1), A1A2 (2), A2A2 (3). (1) plays s1, (2) plays s2 and (3) plays s1 with probability p and s2 with 1-p. 
-Reaping occours to reduce the population to the carrying capacity of the habitat. 
-A new population is generated and the previous one is removed. 
-There is a probability density function for migration. 
  
  
-====Evolution of Cooperation in Spatially Structured Populations==== +====The Arithmetics of Mutual Help==== 
-|KBrauchli and TKillingback and M. Doebeli1999|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/brauchli_cooperation_spatially_99.pdf|pdf]]|+|MA. Nowak, R. M. May and K. Sigmund1995Scientific American| [[http://www.leg.ufpr.br/~pedro/papers/sciam/SciAm95a.pdf|pdf]]|
  
-{{  http://leg.ufpr.br/~pedro/figures/gtft.jpg|GTFT}}+{{ http://www.leg.ufpr.br/~pedro/figures/cooperators-generations.jpg?300}}
  
 \\ \\
  
-**Abstract:** Using a spatial lattice model of the Iterated Prisoner's Dilemma we studied the evolution of +But what of the creatures, such as many invertebrates, that seem to exhibit 
-cooperation within the strategy space of all stochastic strategies with a memory of one round. +forms of reciprocal cooperation, even though they often cannot recognize individual 
-Comparing the spatial model with a randomly mixed model showed that (1) there is more +players or remember their actions? Or what if future payoffs are heavily discounted? How can altruistic 
-cooperative behaviour in a spatially structured population, (2) PAVLOV and generous +arrangements be established and maintained in these circumstances? One possible 
-variants of it are very successful strategies in the spatial context and (3) in spatially structured +solution is that these players find a fixed set of fellow contestants and make 
-populations evolution is much less chaotic than in unstructured populations. In spatially +sure the game is played largely with them. In generalthis selectivity will be 
-structured populationsgenerous variants of PAVLOV are found to be very successful +hard to attainBut there is one circumstance in which it is not only easy, it is 
-strategies in playing the Iterated Prisoner's DilemmaThe main weakness of PAVLOV is that +automatic. **If the players occupy fixed sites, and if they interact only with close 
-it is exploitable by defective strategies. In a spatial context this disadvantage is much less +neighbours, there will be no need to recognize and remember, because the other 
-important than the good error correction of PAVLOV, and especially of generous PAVLOV, +players are fixed by the geometry.** Whereas in many of our simulations 
-because in a spatially structured population successful strategies always build clusters.+players always encounter representative sample of the population, we have 
 +also looked specifically at scenarios in which every player interacts only with 
 +a few neighbours on a two-dimensional grid. Such "spatial games" are very recent. 
 +They give an altogether new twist to the Prisoner's Dilemma.
  
 \\ \\
  
-pavlov strategy means: "win stay loose shift". in a Generous strategy there is a minor  +====The geometrical patterns of cooperation evolution in the spatial prisoner’s dilemma: An intra-group model==== 
-probability of not defecting even when the strategy forces it.+|R. O. S. Soares and A. S. Martine, 2006| Physica|[[http://leg.ufpr.br/~pedro/papers/physica/soares_geometrical_patterns_pd_06.pdf|pdf]]|
  
-====The Spatial Ultimatum Game==== +\\ 
-|Page2000|Proc Nat Acad Sciences| [[http://leg.ufpr.br/~pedro/papers/proceedings/page_spatial_ultimatum_00.pdf|pdf]]|+ 
 +**Abstract:** The prisoner’s dilemma (PD) deals with the behavior conflict between two agents, who can either cooperate 
 +(cooperators) or defect. If both agents cooperate (defect)they have a unitary (null) payoffOtherwise the payoff is T for the defector and null for the cooperatorThe temptation T to defect is the only free parameter in the model. Here the agents are represented by the cells of a LxL lattice. The agent behaviors are initially randomly distributed according to an initial proportion of cooperators Pc(0). Each agent has no memory of previous behaviors and plays the PD with his/her eight nearest neighbors. At each generation, the considered agent copies the behavior of those who have secured the highest payoff. Once the PD conflict has been established (1<T<2), this system shows that cooperation among agents may emerge even for reasonably high T values giving rise to the well-known strategy: join to conquer, fight to share. Contrary to previous studies, in which the lattice cells are viewed as groups and are allowed to self-interact (inter-group situation), here the cells are viewed as individuals and are not allowed to self-interact (intra-group situation). Although the short time and asymptotic behavior of Pc are similar in both cases, the intermediate behavior is different. Oscillations in the intra-group Pc(t) forbids data collapse. The cooperators clusters geometrical configurations are distinct between inter and intra-group models, which explains the Pc(t) 
 +differences.
  
 \\ \\
  
-**Abstract:** In the ultimatum game, two players are asked to split a certain sum of money. The proposer has to make + 
-an offer. If the responder accepts the offer, the money will be shared accordingly. If the responder rejects +====Prisoner's Dilemma Game with Heterogeneous Influential Effect on Regular Small-World Networks==== 
-the offer, both players receive nothingThe rational solution is for the proposer to offer the smallest +|WZhi-Xi and XXin-Jian and WYing-Hai2006| Physica|[[http://leg.ufpr.br/~pedro/papers/physica/wu_regular_small_net_06.pdf|pdf]]| 
-possible share, and for the responder to accept itHuman players, in contrast, usually prefer fair splitsIn + 
-this paperwe use evolutionary game theory to analyse the ultimatum gameWe first show that in a nonspatial +{{  http://leg.ufpr.br/~pedro/figures/small_world_net.jpg|Small world network}}
-setting, natural selection chooses the unfair, rational solutionIn a spatial setting, however, much +
-fairer outcomes evolve.+
  
 \\ \\
  
-Players arranged on a two-dimensional square latticeEach player interacts with his neighbours. +**Abstract:** The effect of heterogeneous infuence of different individuals on the maintenance of co-operative behaviour is 
-Experiments on the UG shed striking light on our mental equipment for social and economic lifeWho +studied in an evolutionary Prisoner's Dilemma game with players located on the sites of regular small-world 
-do fairness considerations matter more, to many of us, than rational utility maximization? +networksThe players interacting with their neighbours can either co-operate or defect and update their states 
-Spatial population structure can have important effects on the evolutionary outcome of the ultimatum game.+by choosing one of the neighbours and adopting its strategy with probability depending on the payoff difference
 +The selection of the neighbour obeys a preferential rule: the more influential a neighbourthe larger the probability 
 +it is picked. It is found that this simple preferential selection rule can promote continuously the co-operation of 
 +the whole population with the strengthening of the disorder of the underlying network.
  
-====Disordered environments in spatial games==== +\\
-|M. H. Vainstein and J. J. Arenzon, 2001|Physica|[[http://leg.ufpr.br/~pedro/papers/physica/vainstein_disordered_environments_01.pdf|pdf]]|+
  
-{{  http://leg.ufpr.br/~pedro/figures/disordered.jpg?400|Disordered lattice}}+ 
 +====Evolutionary prisoner’s dilemma game with dynamic preferential selection==== 
 +|Z. Wu, X. Xu, S. Wang and Y. Wang, 2006| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/zhi-xi_preferential_selection_06.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** The Prisoner’s dilemma is the main game theoretical framework in which the onset and maintainance of +**Abstract:** A modified prisoner’s dilemma game is numerically investigated on disordered square lattices characterized 
-cooperation in biological populations is studiedIn the spatial version of the model, we study the robustness of +by a fi portion of random rewired links with four fixed number of neighbors of each siteThe players interacting 
-cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The +with their neighbors can either cooperate or defect and update their states by choosing one of the neighboring 
-main result is that, due to disorder, the fraction of cooperators in the population is enhancedMoreover, the +and adopting its strategy with a probability depending on the payoff difference. The selection of the neighbor 
-system presents dynamical transition at P, separating a region with spatial chaos from one with localized, +obeys a dynamic preferential rule: the more frequency a neighbor’s strategy was adopted in the previous rounds, 
-stable groups of cooperators.+the larger probability it was picked. It is found that this simple rule can promote greatly the cooperation of the 
 +whole population with disordered spatial distributionDynamic preferential selection are necessary to describe 
 +evolution of society whose actions may be affected by the results of former actions of the individuals in the 
 +society. Thus introducing such selection rule helps to model dynamic aspects of societies.
  
 \\ \\
  
-We allow that some of the sites may be empty. No empty site will be ever filled. In the simulations, averages are taken from 100 samples. 
  
  
-====Spatial Evolutionary Games of Interaction among Generic Cancer Cells==== +====The Replicator Equation on Graphs==== 
-|L.A. Bach and DJ. T. Sumpter and J. Alsner and VLoeschke2003JTM| [[http://leg.ufpr.br/~pedro/papers/jtm/bach_cancer_cells_03.pdf|pdf]]|+ 
 +|HOhtsuki and MANowak2006JTB| [[http://leg.ufpr.br/~pedro/papers/jtb/ohtsuki_replicator_graphs_06.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** Evolutionary game models of cellular interactions have shown that heterogeneity in the cellular +**Abstract:** We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. 
-genotypic composition is maintained through evolution to stable coexistence of growth-promoting and +A player can use any one of strategies. Players obtain a payoff from interaction with all their immediate neighborsWe consider three 
-non-promoting cell types. We generalise these mean-field models and relax the assumption of perfect +different update rulescalled ‘birth–death’, ‘death–birth’ and ‘imitation’A fourth update rule‘pairwise comparison’, is shown to be 
-mixing of cells by instead implementing an individual-based model that includes the stochastic and +equivalent to birth–death updating in our model. We use pair approximation to describe the evolutionary game dynamics on regular 
-spatial effects likely to occur in tumours. The scope for coexistence of genotypic strategies changed +graphs of degree kIn the limit of weak selectionwe can derive a differential equation which describes how the average frequency of each 
-with the inclusion of explicit space and stochasticityThe spatial models show some interesting +strategy on the graph changes over time. Remarkably, this equation is a replicator equation with a transformed payoff matrixTherefore, 
-deviations from their mean-field counterpartsfor example the possibility of altruistic (paracrine) cell +moving a game from a well-mixed population (the complete graph) onto regular graph simply results in transformation of the payoff 
-strategies to thriveSuch effects can however, be highly sensitive to model implementation and the +matrix. The new payoff matrix is the sum of the original payoff matrix plus another matrixwhich describes the local competition of 
-more realistic models with semi-synchronous and stochastic updating do not show evolution of +strategiesWe discuss the application of our theory to four particular examples, the Prisoner’s Dilemma, the Snow-Drift game, 
-altruismWe do find some important and consistent differences between the spatial and mean-field +coordination game and the Rock–Scissors–Paper game.
-modelsin particular that the parameter regime for coexistence of growth-promoting and nonpromoting +
-cell types is narrowedFor certain parameters in the model selective collapse of generic +
-growth promoter occurshence the evolutionary dynamics mimics observable in vivo tumour +
-phenomena such as (therapy induced) relapse behaviourOur modelling approach differs from many of +
-those previously applied in understanding growth of cancerous tumours in that it attempts to account for +
-natural selection at cellular level. This study thus points a new direction towards more plausible +
-spatial tumour modelling and the understanding of cancerous growth.+
  
 \\ \\
  
-====Finding a Nash Equilibrium in Spatial Games is an NP-Complete Problem==== +Bij (the transformation in the payoff matrix) can be calculated because there is a fixed neighbourhood size for all the graph. 
-|R. Baron, J. Durieu, H. Haller and PSolal2004Proceedings| [[http://leg.ufpr.br/~pedro/papers/proceedings/baron_nash_np_complete_04.pdf|pdf]]|+This work generalizes some works presented in the literature, including Hauert and Doebeli //Spatial structure often inhibits the evolution of cooperation in the snowrift game (Nature)// 
 + 
 +====Evolutionary Game Theory in an Agent-Based Brain Tumor Model: Exploring the 'Genotype-Fenotype' Link==== 
 +|YMansury2006|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/mansury_brain_tumor_06.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** we consider the class of (finite) spatial games. We show that the problem of determining wether there +**Abstract:** To investigate the genotype–phenotype link in a polyclonal cancer cell population, here we introduce evolutionary game theory into our previously developed agent-based brain tumor model. We model the heterogeneous cell population as mixture of two distinct genotypes: the more proliferative Type A and the more migratory Type B. Our agent-based simulations reveal phase transition in the tumor’s velocity of spatial expansion linking the tumor fitness to genotypic compositionSpecifically, velocity initially falls as rising payoffs reward the interactions among the more stationary Type A cellsbut unexpectedly accelerates again when these A–A payoffs increase even further. At this latter accelerating stage, fewer migratory Type B cells appear to confer a competitive advantage in terms of the tumor’s spatial aggression over the overall numerically dominating Type A cells, which in turn leads to an acceleration of the overall tumor dynamics while its surface roughness declines. We discuss potential implications of our findings for cancer research.
-is a Nash Equilibrium in which each player has payoff of at leas k is NP-Complete as function of the +
-number of playersWhen each player has two strategies and the base game is an anti-coordination game, the +
-problem is decidable in polynomial time.+
  
 \\ \\
 +
 +Heterogenous cell population as a mixture of two distinct genotypes: the more proliferative (A) and the more 
 +migratory (B)
 +
 +Cells can perform one of these actions: proliferate, invade, or turn quiescent. Both proliferation and
 +migration occur within the same time scale.
 +Cells that do not proliferate or migrate automatically enter a reversible, quiescent state.
 +
 +At any given time, a lattice site can be either empty or occupied by at most one single tumor cell.
 +
 +There are two nutrient sources (representing e.g. cerebral blood vessels) at the grid center and in the middle
 +of the northeast quadrant.
 +
 +Cells that do not proliferate or migrate automatically enter a reversible, quiescent state.
 +
 +
 +
  
  
 ====Prisoner’s dilemma on dynamic networks under perfect rationality==== ====Prisoner’s dilemma on dynamic networks under perfect rationality====
 +{{ http://leg.ufpr.br/~pedro/figures/graph_rationality.jpg?350|Graphs for perfect rationality}}
 |C. Biely and K. Dragosits and S. Thurner, 2005| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/biely_perfect_rationality_05.pdf|pdf]] | |C. Biely and K. Dragosits and S. Thurner, 2005| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/biely_perfect_rationality_05.pdf|pdf]] |
  
-{{ http://leg.ufpr.br/~pedro/figures/graph_rationality.jpg?350|Graphs for perfect rationality}} 
  
 \\ \\
  
 **Abstract:** We consider the prisoner’s dilemma being played repeatedly on a dynamic network, **Abstract:** We consider the prisoner’s dilemma being played repeatedly on a dynamic network,
-where agents may choose their actions as well as their co-players. In the course+where **agents may choose their actions as well as their co-players**. In the course
 of the evolution of the system, agents act fully rationally and base their decisions of the evolution of the system, agents act fully rationally and base their decisions
 only on local information. Individual decisions are made such that links to defecting only on local information. Individual decisions are made such that links to defecting
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 other if the players are perfectly synchronized. The cyclical behavior is lost and the other if the players are perfectly synchronized. The cyclical behavior is lost and the
 system is stabilized when agents react ’slower’ to new information. Our results show, system is stabilized when agents react ’slower’ to new information. Our results show,
-that within a fully rational setting in a licentious society, the prisoner’s dilemma +that within a fully rational setting in a licentious society, **the prisoner’s dilemma 
-leads to overall cooperation and thus loses much of its fatality when a larger range+leads to overall cooperation** and thus loses much of its fatality when a larger range
 of dynamics of social interaction is taken into account. We also comment on the of dynamics of social interaction is taken into account. We also comment on the
 emergent network structures. emergent network structures.
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 \\ \\
  
-====Evolutionary prisoner’s dilemma game on hierarchical lattices==== 
-|J. Vukov and G. Szabó, 2005|Physica|[[http://leg.ufpr.br/~pedro/papers/physica/vukov_hierarchical_lattices_05.pdf|pdf]]| 
  
-{{  http://leg.ufpr.br/~pedro/figures/hierarchical_lattices.jpg?400|Hierarchical lattices}} 
- 
-\\ 
- 
-**Abstract:** An evolutionary prisoner’s dilemma sPDd game is studied with players located on a hierarchical structure of 
-layered square lattices. The players can follow two strategies fD sdefectord and C scooperatordg and their 
-income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is 
-allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study 
-how the measure of cooperation is affected by the number of hierarchical levels sQd and by the temptation to 
-defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the 
-number of hierarchical levels is low sQ,4d. For larger Q, however, the highest frequency of cooperators 
-occurs in the middle layers. The four-level hierarchical structure provides the highest average stotald income for 
-the whole community. 
- 
-\\ 
  
-====Evolutionary Prisioner's Dilemma in Random Graphs====+====Evolutionary Prisoner's Dilemma in Random Graphs====
 |O. Duran and R. Mulet, 2005| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/duran_random_graphs_05.pdf|pdf]]| |O. Duran and R. Mulet, 2005| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/duran_random_graphs_05.pdf|pdf]]|
  
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 fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha. fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha.
  
-The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the +**The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the 
-initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree.+initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree.** 
 + 
 + 
 + 
 + 
 +====Evolutionary prisoner’s dilemma game on hierarchical lattices==== 
 +|J. Vukov and G. Szabó, 2005|Physica|[[http://leg.ufpr.br/~pedro/papers/physica/vukov_hierarchical_lattices_05.pdf|pdf]]| 
 + 
 +{{  http://leg.ufpr.br/~pedro/figures/hierarchical_lattices.jpg?400|Hierarchical lattices}} 
 + 
 +\\ 
 + 
 +**Abstract:** An evolutionary prisoner’s dilemma (PD) game is studied with players located on a hierarchical structure of 
 +layered square lattices. The players can follow two strategies D (defector) and C (cooperator) and their 
 +income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is 
 +allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study 
 +how the measure of cooperation is affected by the number of hierarchical levels Q and by the temptation to 
 +defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the 
 +number of hierarchical levels is low. For larger Q, however, **the highest frequency of cooperators 
 +occurs in the middle layers**. The four-level hierarchical structure provides the highest average (total) income for 
 +the whole community. 
 + 
 +\\ 
  
  
Linha 258: Linha 248:
 in small populations. in small populations.
  
-On the other side, this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism.+On the other side, **this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism.**
  
-====Evolutionary Game Theory in an Agent-Based Brain Tumor Model: Exploring the 'Genotype-Fenotype' Link==== + 
-|YMansury2006|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/mansury_brain_tumor_06.pdf|pdf]]|+====Finding a Nash Equilibrium in Spatial Games is an NP-Complete Problem==== 
 +|R. Baron, J. Durieu, H. Haller and PSolal2004Proceedings| [[http://leg.ufpr.br/~pedro/papers/proceedings/baron_nash_np_complete_04.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** To investigate the genotype–phenotype link in a polyclonal cancer cell population, here we introduce evolutionary game theory into our previously developed agent-based brain tumor model. We model the heterogeneous cell population as mixture of two distinct genotypes: the more proliferative Type A and the more migratory Type B. Our agent-based simulations reveal phase transition in the tumor’s velocity of spatial expansion linking the tumor fitness to genotypic compositionSpecifically, velocity initially falls as rising payoffs reward the interactions among the more stationary Type A cellsbut unexpectedly accelerates again when these A–A payoffs increase even further. At this latter accelerating stage, fewer migratory Type B cells appear to confer a competitive advantage in terms of the tumor’s spatial aggression over the overall numerically dominating Type A cells, which in turn leads to an acceleration of the overall tumor dynamics while its surface roughness declines. We discuss potential implications of our findings for cancer research.+**Abstract:** we consider the class of (finite) spatial games. We show that the problem of determining wether there 
 +is a Nash Equilibrium in which each player has payoff of at leas k is NP-Complete as function of the 
 +number of playersWhen each player has two strategies and the base game is an anti-coordination game, the 
 +problem is decidable in polynomial time.
  
 \\ \\
  
-Heterogenous cell population as a mixture of two distinct genotypes: the more proliferative (A) and the more  
-migratory (B) 
  
-Cells can perform one of these actions: proliferate, invade, or turn quiescent. Both proliferation and 
-migration occur within the same time scale. 
-Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. 
  
-At any given timea lattice site can be either empty or occupied by at most one single tumor cell.+====Spatial Evolutionary Games of Interaction among Generic Cancer Cells==== 
 +|L.A. Bach and D. J. T. Sumpter and J. Alsner and V. Loeschke2003| JTM| [[http://leg.ufpr.br/~pedro/papers/jtm/bach_cancer_cells_03.pdf|pdf]]|
  
-There are two nutrient sources (representing e.g. cerebral blood vessels) at the grid center and in the middle +\\
-of the northeast quadrant.+
  
-Cells that do not proliferate or migrate automatically enter a reversiblequiescent state+**Abstract:** Evolutionary game models of cellular interactions have shown that heterogeneity in the cellular 
- +genotypic composition is maintained through evolution to stable coexistence of growth-promoting and 
-====Coordination and cooperation in localrandom and small world networks: Experimental evidence==== +non-promoting cell types. We generalise these mean-field models and relax the assumption of perfect 
-|ACassar2007| GEB| [[http://leg.ufpr.br/~pedro/papers/geb/cassar_small_world_experiments_07.pdf|pdf]]|+mixing of cells by instead implementing an individual-based model that includes the stochastic and 
 +spatial effects likely to occur in tumours. The scope for coexistence of genotypic strategies changed 
 +with the inclusion of explicit space and stochasticity. The spatial models show some interesting 
 +deviations from their mean-field counterpartsfor example the possibility of altruistic (paracrine) cell 
 +strategies to thriveSuch effects can however, be highly sensitive to model implementation and the 
 +more realistic models with semi-synchronous and stochastic updating do not show evolution of 
 +altruism. We do find some important and consistent differences between the spatial and mean-field 
 +modelsin particular that the parameter regime for coexistence of growth-promoting and nonpromoting 
 +cell types is narrowedFor certain parameters in the model a selective collapse of a generic 
 +growth promoter occurshence the evolutionary dynamics mimics observable in vivo tumour 
 +phenomena such as (therapy induced) relapse behaviourOur modelling approach differs from many of 
 +those previously applied in understanding growth of cancerous tumours in that it attempts to account for 
 +natural selection at a cellular levelThis study thus points a new direction towards more plausible 
 +spatial tumour modelling and the understanding of cancerous growth.
  
 \\ \\
  
-**Abstract:** A laboratory experiment has been designed to study coordination and cooperation in games played on local, random and small-world networksFor the coordination game, the results revealed a tendency for coordination on the payoff-dominant equilibrium in all three networks, but the frequency of payoff-dominant choices was significantly higher in small-world networks than in local and random networksFor the prisoner's dilemma gamecooperation was hard to reach on all three networks, with average cooperation lower in small-world networks than in random and local networksTwo graph-theoretic characteristics—clustering coefficient and characteristic path length—exhibited a significant effect on individual behavior, possibly explaining why the small-world network, with its high clustering coefficient and short path length, is the architecture of relations that drive a system towards equilibrium at the quickest pace.+ 
 + 
 +====Disordered environments in spatial games==== 
 +|M. HVainstein and JJ. Arenzon2001|Physica|[[http://leg.ufpr.br/~pedro/papers/physica/vainstein_disordered_environments_01.pdf|pdf]]| 
 + 
 +{{  http://leg.ufpr.br/~pedro/figures/disordered.jpg?400|Disordered lattice}}
  
 \\ \\
  
-====Spatial Effects in Social Dilemmas==== +**Abstract:** The Prisoner’s dilemma is the main game theoretical framework in which the onset and maintainance of 
-|CHauert2006|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/hauert_social_dilemmas_06.pdf|pdf]]|+cooperation in biological populations is studiedIn the spatial version of the modelwe study the robustness of 
 +cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted latticesThe 
 +main result is that, due to disorder, the fraction of cooperators in the population is enhancedMoreover, the 
 +system presents a dynamical transition at P, separating a region with spatial chaos from one with localized, 
 +stable groups of cooperators.
  
 \\ \\
  
-**Abstract:** Social dilemmas and the evolutionary conundrum of cooperation are traditionally studied through various kinds of game theoretical models such as the prisoner’s dilemma, public goods games, snowdrift games or by-product mutualismAll of them exemplify situations which are characterized by different degrees of conflicting interests between the individuals and the community. In groups of interacting individuals, cooperators produce a common good benefitting the entire group at some cost to themselveswhereas defectors attempt to exploit the resource by avoiding the costly contributionsBased on synergistic or discounted accumulation of cooperative benefits a unifying theoretical framework was recently introduced that encompasses all games that have traditionally been studied separately +We allow that some of the sites may be emptyNo empty site will be ever filled. In the simulationsaverages are taken from 100 samples
-(HauertMichor, Nowak, Doebeli, 2005Synergy and discounting of cooperation in social dilemmasJ. Theor. Biol., in press.). Within this framework we investigate the effects of spatial structure with limited local interactions on the evolutionary fate of cooperators and defectors. The quantitative effects of space turn out to be quite sensitive to the underlying microscopic update mechanisms but, more general, we demonstrate that in prisoner’s dilemma type interactions spatial structure benefits cooperation—although the parameter range is quite limited—whereas in snowdrift type interactions spatial structure may be beneficial too, but often turns out to be detrimental to cooperation.+ 
 + 
 + 
 +====The Spatial Ultimatum Game==== 
 +|Page2000|Proc Nat Acad Sciences| [[http://leg.ufpr.br/~pedro/papers/proceedings/page_spatial_ultimatum_00.pdf|pdf]]|
  
 \\ \\
  
-(MSmith 95) All major transitions in evolution can be reduced to successful +**Abstract:** In the ultimatum game, two players are asked to split a certain sum of moneyThe proposer has to make 
-resolutions of social dilemmas under Darwinian selection+an offer. If the responder accepts the offer, the money will be shared accordingly. If the responder rejects 
 +the offer, both players receive nothing. The rational solution is for the proposer to offer the smallest 
 +possible share, and for the responder to accept it. Human players, in contrast, usually prefer fair splits. In 
 +this paper, we use evolutionary game theory to analyse the ultimatum game. We first show that in a nonspatial 
 +setting, natural selection chooses the unfair, rational solution. In a spatial setting, however, much 
 +fairer outcomes evolve.
  
-(Moran 62) process: a focal individual is randomly chosen for reproduction with a probability proportional to its +\\
-fitness. Another randomly chosen is eliminated and replaced by an offspring of the focal individual. //perhaps also +
-choose based on fitness?//+
  
-(Otsuki 05) process: like Moran but assuming death-birth instead of birth-death process.+Players arranged on two-dimensional square lattice. Each player interacts with his neighbours. 
 +Experiments on the UG shed striking light on our mental equipment for social and economic life. Who 
 +do fairness considerations matter more, to many of us, than rational utility maximization? 
 +Spatial population structure can have important effects on the evolutionary outcome of the ultimatum game.
  
-Spatial structure enables cooperators to thrive by forming clusters and thereby reducing exploitation by defectors. 
  
-Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? FIXME: Verificar no artigo] 
  
-====The geometrical patterns of cooperation evolution in the spatial prisoner’s dilemma: An intra-group model==== +====Evolution of Cooperation in Spatially Structured Populations==== 
-|RO. SSoares and AS. Martine2006Physica|[[http://leg.ufpr.br/~pedro/papers/physica/soares_geometrical_patterns_pd_06.pdf|pdf]]|+|KBrauchli and TKillingback and MDoebeli1999|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/brauchli_cooperation_spatially_99.pdf|pdf]]| 
 + 
 +{{  http://leg.ufpr.br/~pedro/figures/gtft.jpg|GTFT}}
  
 \\ \\
  
-**Abstract:** The prisoner’dilemma (PD) deals with the behavior conflict between two agents, who can either cooperate +**Abstract:** Using a spatial lattice model of the Iterated Prisoner'Dilemma we studied the evolution of 
-(cooperators) or defect. If both agents cooperate (defect), they have unitary (null) payoffOtherwise the payoff is T for the defector and null for the cooperator. The temptation T to defect is the only free parameter in the model. Here the agents are represented by the cells of LxL lattice. The agent behaviors are initially randomly distributed according to an initial proportion of cooperators Pc(0). Each agent has no memory of previous behaviors and plays the PD with his/her eight nearest neighbors. At each generationthe considered agent copies the behavior of those who have secured the highest payoff. Once the PD conflict has been established (1<T<2), this system shows that cooperation among agents may emerge even for reasonably high T values giving rise to the well-known strategy: join to conquer, fight to share. Contrary to previous studies, in which the lattice cells are viewed as groups and are allowed to self-interact (inter-group situation), here the cells are viewed as individuals and are not allowed to self-interact (intra-group situation). Although the short time and asymptotic behavior of Pc are similar in both cases, the intermediate behavior is differentOscillations in the intra-group Pc(t) forbids data collapse. The cooperators clusters geometrical configurations are distinct between inter and intra-group modelswhich explains the Pc(t) +cooperation within the strategy space of all stochastic strategies with memory of one round. 
-differences.+Comparing the spatial model with a randomly mixed model showed that (1there is more 
 +cooperative behaviour in a spatially structured population, (2) PAVLOV and generous 
 +variants of it are very successful strategies in the spatial context and (3in spatially structured 
 +populations evolution is much less chaotic than in unstructured populationsIn spatially 
 +structured populations, generous variants of PAVLOV are found to be very successful 
 +strategies in playing the Iterated Prisoner's Dilemma. The main weakness of PAVLOV is that 
 +it is exploitable by defective strategiesIn a spatial context this disadvantage is much less 
 +important than the good error correction of PAVLOV, and especially of generous PAVLOV
 +because in a spatially structured population successful strategies always build clusters.
  
 \\ \\
  
-====Prisoner's Dilemma Game with Heterogeneous Influential Effect on Regular Small-World Networks==== +pavlov strategy means"win stay loose shift"in a Generous strategy there is a minor  
-|W. Zhi-Xi and X. Xin-Jian and W. Ying-Hai, 2006| Physica|[[http://leg.ufpr.br/~pedro/papers/physica/wu_regular_small_net_06.pdf|pdf]]|+probability of not defecting even when the strategy forces it.
  
-{{  http://leg.ufpr.br/~pedro/figures/small_world_net.jpg|Small world network}}+ 
 + 
 +====Spatial Mendelian Games==== 
 +|J. Radcliffe and L. Rass, 1998|MB|[[http://leg.ufpr.br/~pedro/papers/mb/radcliffe_spatial_mendelian_98.pdf|pdf]]|
  
 \\ \\
  
-**Abstract:** The effect of heterogeneous infuence of different individuals on the maintenance of co-operative behaviour is +**Abstract:** This paper considers complex models arising in sociobiology. These combine genetic 
-studied in an evolutionary Prisoner's Dilemma game with players located on the sites of regular small-world +and strategic aspects to model the effect of gene-linked strategies on the ability of individuals 
-networksThe players interacting with their neighbours can either co-operate or defect and update their states +to survive to maturity, mate and produce offspring. Several important models 
-by choosing one of the neighbours and adopting its strategy with a probability depending on the payoff difference. +considered in the literature are generalised and extended to incorporate a spatial aspect. 
-The selection of the neighbour obeys a preferential rule: the more influential a neighbour, the larger the probability +Individuals are allowed to migrateContests, e.g. for food or amongst males for females, 
-it is picked. It is found that this simple preferential selection rule can promote continuously the co-operation of +take place locally. The choice of the point at which the population structure is measured 
-the whole population with the strengthening of the disorder of the underlying network.+affects the complexity of the equations describing the systemalthough it is possible to 
 +utilise any point in the life cycle. For our spatial models the simplest approach is to measure 
 +the population structure immediately after migration. A saddle point method, developed 
 +by the authors, has previously been used to obtain results for simple discrete 
 +time spatial models. It is utilised here to obtain the speed of first spread of a new 
 +gene-linked strategy for the much more complex sociobiological models included in 
 +this paper. This demonstrates the wide-ranging applicability and power of the 
 +method.
  
 \\ \\
  
 +Games against vicinity.
 +The game has two pure strategies s1 and s2.
 +Population: A1A1 (1), A1A2 (2), A2A2 (3). (1) plays s1, (2) plays s2 and (3) plays s1 with probability p and s2 with 1-p.
 +Reaping occours to reduce the population to the carrying capacity of the habitat.
 +A new population is generated and the previous one is removed.
 +There is a probability density function for migration.
  
-====Evolutionary prisoner’s dilemma game with dynamic preferential selection==== + 
-|ZWu, X. Xu, S. Wang and YWang2006| Physica| [[http://leg.ufpr.br/~pedro/papers/physica/zhi-xi_preferential_selection_06.pdf|pdf]]|+====The evolution of interspecific mutualisms==== 
 +|MDoebeli and NKnowlton1998Nat Ac Sciences [[http://leg.ufpr.br/~pedro/papers/proceedings/doebeli_interspecific_mutualisms_98.pdf|pdf]]| 
 + 
 +{{ http://leg.ufpr.br/~pedro/figures/mutualism.jpg|Host and Symbiont}}
  
 \\ \\
  
-**Abstract:** A modified prisoner’s dilemma game is numerically investigated on disordered square lattices characterized +**Abstract:** Interspecific mutualisms are widespread, 
-by a fi portion of random rewired links with four fixed number of neighbors of each siteThe players interacting +but how they evolve is not clear. The Iterated Prisoner’s 
-with their neighbors can either cooperate or defect and update their states by choosing one of the neighboring +Dilemma is the main theoretical tool to study cooperation, but 
-and adopting its strategy with a probability depending on the payoff differenceThe selection of the neighbor +this model ignores ecological differences between partners 
-obeys a dynamic preferential rule: the more frequency a neighbor’s strategy was adopted in the previous rounds+and assumes that amounts exchanged cannot themselves 
-the larger probability it was picked. It is found that this simple rule can promote greatly the cooperation of the +evolve. A more realistic model incorporating these features 
-whole population with disordered spatial distributionDynamic preferential selection are necessary to describe +shows that strategies that succeed with fixed exchanges (e.g., 
-evolution of a society whose actions may be affected by the results of former actions of the individuals in the +Tit-for-Tat) cannot explain mutualism when exchanges vary 
-society. Thus introducing such selection rule helps to model dynamic aspects of societies.+because the amount exchanged evolves to 0For mutualism to 
 +evolve, increased investments in a partner must yield increased 
 +returnsand spatial structure in competitive interactions 
 +is required. Under these biologically plausible assumptions, 
 +mutualism evolves with surprising easeThis suggests 
 +that, contrary to the basic premise of past theoretical analyses, 
 +overcoming potential host’s initial defenses may be a bigger 
 +obstacle for mutualism than the subsequent recurrence and 
 +spread of noncooperative mutants.
  
 \\ \\
 +
 +
 +====The Arithmetics of Mutual Help====
 +|M. A. Nowak and R. M. May and K. Sigmund, 1995| Scientific American|[[http://leg.ufpr.br/~pedro/papers/sciam/SciAm95a.pdf|pdf]]|
 +
 +If the players occupy fixed sites, and if they interact only with close
 +neighbours, there will be no need to recognize
 +and remember, because the other players are fixed by the geometry.
 +"spatial games"
 +
 +grid with cooperators and defectors. the figures have four colours:
 +cooperators, defectors, new cooperators and new defectors (those who
 +changed their strategies in the last round).
 +
  
  
geopro/pedro/gamesongrids.1194448949.txt.gz · Última modificação: 2007/11/07 15:22 por pedro