geopro:pedro:gamesongrids
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====== Games on Grids ====== | ====== Games on Grids ====== | ||
+ | |||
+ | ====Prisoner' | ||
+ | |X. Thibert-Plante, | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Abstract: | ||
+ | |||
+ | \\ | ||
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Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? | Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? | ||
+ | |||
+ | |||
+ | |||
+ | ====The Arithmetics of Mutual Help==== | ||
+ | |M. A. Nowak, R. M. May and K. Sigmund, 1995| Scientific American| [[http:// | ||
+ | |||
+ | {{ http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | But what of the creatures, such as many invertebrates, | ||
+ | forms of reciprocal cooperation, | ||
+ | players or remember their actions? Or what if future payoffs are heavily discounted? How can altruistic | ||
+ | arrangements be established and maintained in these circumstances? | ||
+ | solution is that these players find a fixed set of fellow contestants and make | ||
+ | sure the game is played largely with them. In general, this selectivity will be | ||
+ | hard to attain. But there is one circumstance in which it is not only easy, it is | ||
+ | automatic. **If the players occupy fixed sites, and if they interact only with close | ||
+ | neighbours, there will be no need to recognize and remember, because the other | ||
+ | players are fixed by the geometry.** Whereas in many of our simulations | ||
+ | players always encounter a representative sample of the population, we have | ||
+ | also looked specifically at scenarios in which every player interacts only with | ||
+ | a few neighbours on a two-dimensional grid. Such " | ||
+ | They give an altogether new twist to the Prisoner' | ||
+ | |||
+ | \\ | ||
====The geometrical patterns of cooperation evolution in the spatial prisoner’s dilemma: An intra-group model==== | ====The geometrical patterns of cooperation evolution in the spatial prisoner’s dilemma: An intra-group model==== | ||
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\\ | \\ | ||
+ | |||
====Prisoner' | ====Prisoner' | ||
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Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | Cells that do not proliferate or migrate automatically enter a reversible, quiescent state. | ||
+ | |||
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**Abstract: | **Abstract: | ||
- | where agents may choose their actions as well as their co-players. In the course | + | where **agents may choose their actions as well as their co-players**. In the course |
of the evolution of the system, agents act fully rationally and base their decisions | of the evolution of the system, agents act fully rationally and base their decisions | ||
only on local information. Individual decisions are made such that links to defecting | only on local information. Individual decisions are made such that links to defecting | ||
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other if the players are perfectly synchronized. The cyclical behavior is lost and the | other if the players are perfectly synchronized. The cyclical behavior is lost and the | ||
system is stabilized when agents react ’slower’ to new information. Our results show, | system is stabilized when agents react ’slower’ to new information. Our results show, | ||
- | that within a fully rational setting in a licentious society, the prisoner’s dilemma | + | that within a fully rational setting in a licentious society, |
- | leads to overall cooperation and thus loses much of its fatality when a larger range | + | leads to overall cooperation** and thus loses much of its fatality when a larger range |
of dynamics of social interaction is taken into account. We also comment on the | of dynamics of social interaction is taken into account. We also comment on the | ||
emergent network structures. | emergent network structures. | ||
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\\ | \\ | ||
- | ====Evolutionary prisoner’s dilemma game on hierarchical lattices==== | ||
- | |J. Vukov and G. Szabó, 2005|Physica|[[http:// | ||
- | {{ http:// | ||
- | \\ | + | ====Evolutionary |
- | + | ||
- | **Abstract: | + | |
- | layered square lattices. The players can follow two strategies fD sdefectord and C scooperatordg and their | + | |
- | income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is | + | |
- | allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study | + | |
- | how the measure of cooperation is affected by the number of hierarchical levels sQd and by the temptation to | + | |
- | defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the | + | |
- | number of hierarchical levels is low sQ,4d. For larger Q, however, the highest frequency of cooperators | + | |
- | occurs in the middle layers. The four-level hierarchical structure provides the highest average stotald income for | + | |
- | the whole community. | + | |
- | + | ||
- | \\ | + | |
- | + | ||
- | ====Evolutionary | + | |
|O. Duran and R. Mulet, 2005| Physica| [[http:// | |O. Duran and R. Mulet, 2005| Physica| [[http:// | ||
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fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha. | fixed and equal number alpha of neighbors. RG 2: Poisson random graph, links distributed with a mean value alpha. | ||
- | The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the | + | **The evolution of cooperation depends on the connectivity and on the game payoff, but it is independent of the |
- | initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree. | + | initial conditions. Poisson random graphs lead to more cooperation then with graphs of fixed degree.** |
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====Evolutionary prisoner’s dilemma game on hierarchical lattices==== | ||
+ | |J. Vukov and G. Szabó, 2005|Physica|[[http:// | ||
+ | |||
+ | {{ http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Abstract: | ||
+ | layered square lattices. The players can follow two strategies D (defector) and C (cooperator) and their | ||
+ | income comes from PD games with the “neighbors.” The adoption of one of the neighboring strategies is | ||
+ | allowed with a probability dependent on the payoff difference. Monte Carlo simulations are performed to study | ||
+ | how the measure of cooperation is affected by the number of hierarchical levels Q and by the temptation to | ||
+ | defect. According to the simulations the highest frequency of cooperation can be observed at the top level if the | ||
+ | number of hierarchical levels is low. For larger Q, however, **the highest frequency of cooperators | ||
+ | occurs in the middle layers**. The four-level hierarchical structure provides the highest average (total) income for | ||
+ | the whole community. | ||
+ | |||
+ | \\ | ||
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in small populations. | in small populations. | ||
- | On the other side, this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism. | + | On the other side, **this letter emphasizes indirectly the important role of spatial structures in the evolution of mutualism.** |
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\\ | \\ | ||
+ | |||
+ | |||
+ | ====The Arithmetics of Mutual Help==== | ||
+ | |M. A. Nowak and R. M. May and K. Sigmund, 1995| Scientific American|[[http:// | ||
+ | |||
+ | If the players occupy fixed sites, and if they interact only with close | ||
+ | neighbours, there will be no need to recognize | ||
+ | and remember, because the other players are fixed by the geometry. | ||
+ | " | ||
+ | |||
+ | grid with cooperators and defectors. the figures have four colours: | ||
+ | cooperators, | ||
+ | changed their strategies in the last round). | ||
+ | |||
geopro/pedro/gamesongrids.1194449376.txt.gz · Última modificação: 2007/11/07 15:29 por pedro