geopro:pedro:mason
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simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, | simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, | ||
provide more than enough functionality for many lightweight simulation needs.// | provide more than enough functionality for many lightweight simulation needs.// | ||
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+ | ====MASON: A New Multi-Agent Simulation Toolkit==== | ||
+ | |S Luke, C Cioffi-Revilla, | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Abstract: | ||
+ | designed to serve as the basis for a wide range of multi-agent simulation tasks ranging from swarm robotics to ma- | ||
+ | chine learning to social complexity environments. MASON carefully delineates between model and visualization, | ||
+ | lowing models to be dynamically detached from or attached to visualizers, | ||
+ | scribe the MASON system, its motivation, and its basic architectural design. We then discuss five applications of MA- | ||
+ | SON we have built over the past year to suggest its breadth of utility. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Agents and the Schedule MASON employs a specific usage of the term agent: a computational entity which may | ||
+ | be scheduled to perform some action, and which can manipulate the environment. Note that we do not explicitly | ||
+ | state that the agent is physically in the environment, | ||
+ | it may be; in this case we would refer to the agent as an | ||
+ | embodied agent. Agents are brains, and do not need to be | ||
+ | bodies. MASON does not schedule events on the schedule to send to an agent; rather it schedules the agent itself. | ||
+ | |||
+ | Fields MASON' | ||
+ | with locations in some notional space. Many of these fields | ||
+ | are little more than wrappers for simple 2D or 3D arrays. | ||
+ | Others provide sparse relationships. An object may exist in | ||
+ | multiple fields at one time (and, for some fields, in the same | ||
+ | field more than once). The use of fields is entirely optional. | ||
+ | |||
+ | |||
+ | |||
+ | \\ | ||
+ | |||
+ | ====doing==== | ||
+ | MASON was developed by the | ||
+ | Evolutionary Computation Laboratory (ECLab) and the Centre for Social Complexity at | ||
+ | George Mason University. | ||
+ | dynamically charting (e.g. histograms, line graphs, pie charts, etc) model output during a | ||
+ | simulation, or allow GIS data to be imported / exported (Luke et al., 2004). However, the | ||
+ | developers of MASON are continuing to develop further functionality, | ||
+ | will develop and contribute tools themselves (e.g. GIS integration). Unfortunately there is | ||
+ | little technical documentation and a relatively small user group in comparison to some of the | ||
+ | other systems identified within this paper. However, how-to documentation, | ||
+ | models (e.g. the seminal heat bugs example, network models, etc), and several publications | ||
+ | detailing the implementation and / or application of MASON are available for a prospective | ||
+ | modeller to evaluate the system further (MASON, 2006). | ||
+ | |||
+ | |||
+ | ====MASON: A Multiagent Simulation Environment==== | ||
+ | |S. Luke and C. Cioffi-Revilla and L. Panait and K. Sullivan and G. Balan, 2005|Simulation|[[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Abstract: | ||
+ | to serve as the basis for a wide range of multi-agent simulation tasks ranging from swarm robotics | ||
+ | to machine learning to social complexity environments. MASON carefully delineates between model | ||
+ | and visualization, | ||
+ | to change platforms mid-run. This paper describes the MASON system, its motivation, and its basic | ||
+ | architectural design. It then compares MASON to related multi-agent libraries in the public domain, | ||
+ | and discusses six applications of the system built over the past year which suggest its breadth of | ||
+ | utility. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | MASON was designed as a smaller and faster alternative to Repast, with a clear focus on computationally | ||
+ | demanding models with many agents executed over many | ||
+ | iterations. Design appears to have been driven largely by | ||
+ | the objectives of maximizing execution speed and assuring complete reproducibility across hardware. The abilities | ||
+ | to detach and re-attach graphical interfaces and to stop a | ||
+ | simulation and move it among computers are considered | ||
+ | a priority for long simulations. MASON’s developers ap- | ||
+ | pear intent on including only general, not domain-specific, | ||
+ | tools. | ||
geopro/pedro/mason.1184080255.txt.gz · Última modificação: 2007/07/10 15:10 por pedro