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geopro:pedro:mason [2007/07/10 15:10] pedrogeopro:pedro:mason [2007/08/06 13:53] (atual) 150.163.2.54
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 simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to  simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to 
 provide more than enough functionality for many lightweight simulation needs.// provide more than enough functionality for many lightweight simulation needs.//
 +
 +{{  http://leg.ufpr.br/~pedro/figures/mason-elements.jpg?650}}
  
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     // adopt new position     // adopt new position
     loc = newLoc;     loc = newLoc;
 +
 +
 +
 +
 +====MASON: A New Multi-Agent Simulation Toolkit====
 +|S Luke, C Cioffi-Revilla, L Panait, K Sullivan, 2004| Proceedings of the 2004 SwarmFest Workshop| [[http://leg.ufpr.br/~pedro/papers/Mason-SwarmFest04.pdf|pdf]]|
 +
 +\\
 +
 +**Abstract:** We introduce MASON, a fast, easily extendable, discrete-event multi-agent simulation toolkit in Java. MASON was
 +designed to serve as the basis for a wide range of multi-agent simulation tasks ranging from swarm robotics to ma-
 +chine learning to social complexity environments. MASON carefully delineates between model and visualization, al-
 +lowing models to be dynamically detached from or attached to visualizers, and to change platforms mid-run. We de-
 +scribe the MASON system, its motivation, and its basic architectural design. We then discuss five applications of MA-
 +SON we have built over the past year to suggest its breadth of utility.
 +
 +\\
 +
 +Agents and the Schedule MASON employs a specific usage of the term agent: a computational entity which may
 +be scheduled to perform some action, and which can manipulate the environment. Note that we do not explicitly
 +state that the agent is physically in the environment, though
 +it may be; in this case we would refer to the agent as an
 +embodied agent. Agents are brains, and do not need to be
 +bodies. MASON does not schedule events on the schedule to send to an agent; rather it schedules the agent itself.
 +
 +Fields MASON's fields relate arbitrary objects or values
 +with locations in some notional space. Many of these fields
 +are little more than wrappers for simple 2D or 3D arrays.
 +Others provide sparse relationships. An object may exist in
 +multiple fields at one time (and, for some fields, in the same
 +field more than once). The use of fields is entirely optional.
 +
 +
 +
 +\\
 +
 +====doing====
 +MASON was developed by the
 +Evolutionary Computation Laboratory (ECLab) and the Centre for Social Complexity at
 +George Mason University.        At present MASON does not provide functionality for
 +dynamically charting (e.g. histograms, line graphs, pie charts, etc) model output during a
 +simulation, or allow GIS data to be imported / exported (Luke et al., 2004). However, the
 +developers of MASON are continuing to develop further functionality, and they hope users
 +will develop and contribute tools themselves (e.g. GIS integration). Unfortunately there is
 +little technical documentation and a relatively small user group in comparison to some of the
 +other systems identified within this paper. However, how-to documentation, demonstration
 +models (e.g. the seminal heat bugs example, network models, etc), and several publications
 +detailing the implementation and / or application of MASON are available for a prospective
 +modeller to evaluate the system further (MASON, 2006).
 +
 +
 +====MASON: A Multiagent Simulation Environment====
 +|S. Luke and C. Cioffi-Revilla and L. Panait and K. Sullivan and G. Balan, 2005|Simulation|[[http://leg.ufpr.br/~pedro/papers/mason-simulation-environment.pdf|pdf]]|
 +
 +\\
 +
 +**Abstract:** MASON is a fast, easily extensible, discrete-event multi-agent simulation toolkit in Java, designed
 +to serve as the basis for a wide range of multi-agent simulation tasks ranging from swarm robotics
 +to machine learning to social complexity environments. MASON carefully delineates between model
 +and visualization, allowing models to be dynamically detached from or attached to visualizers, and
 +to change platforms mid-run. This paper describes the MASON system, its motivation, and its basic
 +architectural design. It then compares MASON to related multi-agent libraries in the public domain,
 +and discusses six applications of the system built over the past year which suggest its breadth of
 +utility.
 +
 +\\
 +
 +MASON was designed as a smaller and faster alternative to Repast, with a clear focus on computationally
 +demanding models with many agents executed over many
 +iterations. Design appears to have been driven largely by
 +the objectives of maximizing execution speed and assuring complete reproducibility across hardware. The abilities
 +to detach and re-attach graphical interfaces and to stop a
 +simulation and move it among computers are considered
 +a priority for long simulations. MASON’s developers ap-
 +pear intent on including only general, not domain-specific,
 +tools.
  
  
geopro/pedro/mason.1184080255.txt.gz · Última modificação: 2007/07/10 15:10 por pedro