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geopro:pedro:obeus [2007/07/24 21:39] pedrogeopro:pedro:obeus [2008/06/17 18:13] (atual) pedro
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 ====== Obeus ====== ====== Obeus ======
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 +//OBEUS  (Object-Based Environment for Urban Simulation) is based on the novel theory of Geographic Automata Systems, developed by
 +Itzhak Benenson and Paul Torrens in their book “Geosimulation – Automata-Based Modeling of Urban Phenomena”.//
  
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 +{{ http://leg.ufpr.br/~pedro/figures/schelling-real-world.jpg}}
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 ^**Homepage**  | http://eslab.tau.ac.il/Research/default.aspx | ^**Homepage**  | http://eslab.tau.ac.il/Research/default.aspx |
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 ====Geographic Automata Systems==== ====Geographic Automata Systems====
-{{ http://leg.ufpr.br/~pedro/figures/schelling-real-world.jpg}} 
 |P. M. Torrens, I. Benenson, 2005| IJGIS| [[http://leg.ufpr.br/~pedro/papers/ijgis/IJGIS2005TorrensBenenson.pdf|pdf]]| [[http://scholar.google.com.br/scholar?hl=pt-BR&lr=&cites=13901490431537612352|16 citations in Scholar]]| |P. M. Torrens, I. Benenson, 2005| IJGIS| [[http://leg.ufpr.br/~pedro/papers/ijgis/IJGIS2005TorrensBenenson.pdf|pdf]]| [[http://scholar.google.com.br/scholar?hl=pt-BR&lr=&cites=13901490431537612352|16 citations in Scholar]]|
  
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 An automata can be referenced in the space //directly// (the automata has the geometry) and //indirectly// (the automata points to another automata). An automata can be referenced in the space //directly// (the automata has the geometry) and //indirectly// (the automata points to another automata).
-Two indirectly located automata can be considered as neighbors, when the automata they point to are neighbors. +Two indirectly located automata can be considered as neighbors, when the automata they point to are neighbors (see how below).
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-__TerraME:__ :?: :?: The concept of an agent having a Trajectory represents an indirect reference in the space. +
  
-==== Obeus Manual==== 
-| 
  
  
 +==== Obeus User’s Guide====
 +|I Benenson and V Harbash| Obeus Homepage| [[http://leg.est.ufpr.br/~pedro/papers/OBEUSManual.pdf|pdf]]|
  
 +**OBEUS can be considered as a dynamic GIS/DBMS – in addition to standard functionality, the objects of the OBEUS models can change their properties and location it time.**
  
 +They implement the concept of synchronous and asynchronous execution much more transparently than TerraME. It does not use any variable past, and OBEUS
 +resolve the synchronization by itself.
  
 +Let us consider all four possible relationships between Tenants and Houses:
 +  * **House-House:** is a neighbouring relationship. 
 +  * **Tenant-House:** is used for tenants’ location. Tenants are leaders (can remove this relation at any time) and Houses are followers in this relationship.
 +  * **House-Tenant:** retrieves tenants who live in a certain house. The occurrences <TenantID, HouseID> are stored in a Tenant-House relationship table, and the tenants living in a certain house, identified by the HouseID, can be retrieved from this table by the ‘backward’ query. 
 +  * **Tenant-Tenant:** To continue with the Leader-Follower view, we must prohibit this relationship, because it is a relationship between non-fixed entities and it is impossible to define leader and follower. We do need Tenant-Tenant relationship for retrieving the fraction of friendly agents! Occurrences of the Tenant-Tenants relationship are retrieved in a transitive way.
  
 +__Comment:__ Although this house-tenant relationship is interesting, it is not efficient. Tenant-tenant relationships could exist, and in the models using obeus, agents can communicate only through space.
  
 +There are two examples of models in this document: Conway's game of life and Schelling segregation model.
  
 ====Geographic Automata Systems and the OBEUS Software for Their Implementation==== ====Geographic Automata Systems and the OBEUS Software for Their Implementation====
-|I Benenson, S Birfur and V Kharbash, 2006| Complex Artificial Environments+|I Benenson, S Birfur and V Kharbash, 2006| Complex Artificial Environments|
  
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geopro/pedro/obeus.1185313190.txt.gz · Última modificação: 2007/07/24 21:39 por pedro