geopro:pedro:swarm
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Aqui você vê as diferenças entre duas revisões dessa página.
| Ambos lados da revisão anteriorRevisão anteriorPróxima revisão | Revisão anterior | ||
| geopro:pedro:swarm [2007/07/06 00:50] – pedro | geopro:pedro:swarm [2007/07/17 19:50] (atual) – pedro | ||
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| modeling approaches [and] provides object oriented libraries of reusable components for building models and analyzing, | modeling approaches [and] provides object oriented libraries of reusable components for building models and analyzing, | ||
| displaying, and controlling experiments on those models.// | displaying, and controlling experiments on those models.// | ||
| - | |||
| - | {{ http:// | ||
| \\ | \\ | ||
| + | |||
| + | {{ http:// | ||
| ^**Homepage** | ^**Homepage** | ||
| ^**Origin** | ^**Origin** | ||
| - | ^**Year** | + | ^**Year** |
| ^**Version** | ^**Version** | ||
| ^**License** | ^**License** | ||
| Linha 18: | Linha 18: | ||
| \\ | \\ | ||
| + | There is a GIS extension of swarm called [[http:// | ||
| + | details and no source code. Basically it can load data exported from GIS to files in some format. | ||
| + | From the floatspace example: //A datafile object [...] reads in GIS data and assigns a certain data | ||
| + | value of a geographical coordinate to a cell object residing at the corresponding coordinate. A cell, therefore, has | ||
| + | variables of these geographical data and whether any agents are staying at its coordinate or not.//) | ||
| + | How to compile swarm in ubuntu [[http:// | ||
| - | There is a GIS extension of swarm called | + | [[http:// |
| + | |||
| + | \\ | ||
| + | ==== The Swarm Simulation System: A Toolkit for Building Multi-agent Simulations==== | ||
| + | |N. Minar, R. Burkhart, C. Langton, M. Askenazi, | [[http:// | ||
| + | \\ | ||
| + | |||
| + | **Abstract: | ||
| + | systems. In the Swarm system the basic unit of simulation is the swarm, a collection of agents executing a schedule of actions. | ||
| + | Swarm supports hierarchical modeling approaches whereby agents can be composed of swarms of other agents | ||
| + | structures. Swarm provides object oriented libraries of reusable components for building models and analyzing, displaying, and | ||
| + | controlling experiments on those models. | ||
| + | |||
| + | \\ | ||
| + | |||
| + | [...] collection of independent agents interacting via discrete events. [...] There are no domain | ||
| + | specific requirements such as particular spatial environments, | ||
| + | Swarm simulations have been written for such diverse areas [...] | ||
| + | |||
| + | The basic unit of a Swarm simulation is the agent. An agent is any actor in a system, | ||
| + | any entity that can generate events that affect itself and other agents. Simulations consist | ||
| + | of groups of many interacting agents. [...] Simulation of discrete interactions between | ||
| + | agents stands in contrast to continuous system simulations, | ||
| + | phenomena are quantities in a system of coupled equations. | ||
| + | |||
| + | In addition to being containers for agents, swarms can themselves be agents. [...] | ||
| + | an agent can also itself be a swarm: a collection of objects and a schedule of actions. | ||
| + | In this case, the agent' | ||
| + | its swarm. Hierarchical models can be built by nesting multiple swarms. | ||
| + | |||
| + | Swarm has the following components: | ||
| + | * **SwarmObject**: | ||
| + | * **Swarm**: Model swarms and observer swarms are written by using code inherited from this base class. | ||
| + | * **Activity**: | ||
| + | * **Simtools**: | ||
| + | |||
| + | Ambiguity can occur in partial orders and time-based schedules as a result of two or | ||
| + | more actions scheduled at the same time or in the same relative order. Swarm resolves | ||
| + | such ambiguity by defining a " | ||
| + | execute a group of actions that are defined at the same time. Options include running the | ||
| + | group in an arbitrary, fixed order running the group in a random order every time or | ||
| + | actually running each action concurrently, | ||
| + | The explicit notation of a concurrent group type helps to expose and remove any hidden | ||
| + | assumptions in the time structure of a model. | ||
| + | |||
| + | __TerraME: | ||
| - | How to compile swarm in ubuntu [[http:// | ||
| Linha 28: | Linha 78: | ||
| Available [[http:// | Available [[http:// | ||
| - | Most swarm applications have a structure that roughly goes like this. First, a top level - often called the " | + | //Most swarm applications have a structure that roughly goes like this. First, a top level - often called the " |
| + | created. That layer creates screen displays and it also creates the level below it, which is called the "model swarm" | ||
| + | swarm in turn creates the individual agents, | ||
| + | when the observer swarm needs it. This terminology is not required by Swarm, but its use does facilitate it.// | ||
| - | Current priorities for the Swarm team at the SDG include the further generalization of Swarm to be useful on a broader array of platforms and in conjunction with additional computer languages. Prototype XML and Scheme layers for Swarm have been tested, for example. | + | //Current priorities for the Swarm team [...] include the further generalization of Swarm to be useful on a broader array of platforms |
| + | and in conjunction with additional computer languages. Prototype XML and Scheme layers for Swarm have been tested, for example.// | ||
| + | One agent always inherits the class SwarmObject, | ||
| + | |||
| + | @interface Person: SwarmObject { | ||
| + | int x, y; | ||
| + | int xsize, | ||
| + | int myColor; | ||
| + | int unhappy; | ||
| + | int nhoodType; | ||
| + | int radius; | ||
| + | int idnumber; | ||
| + | double myTolerance, | ||
| + | | ||
| + | BOOL edgeWrap; | ||
| + | BOOL moved; | ||
| + | SchellingWorld * myWorld; | ||
| + | } | ||
| When those objects are no longer needed, the program can send that object the drop message, which removes it from memory. | When those objects are no longer needed, the program can send that object the drop message, which removes it from memory. | ||
| - | We define the scheduler of agents inside of them. buildActions method | + | We define the scheduler of agents inside of them, and each agent has a buildActions method. |
| - | [...] //when the observer swarm needs a list of all the agents in a simulation in order to create a graph, the model swarm should have a method, such as getAgentList, | + | //[...] when the observer swarm needs a list of all the agents in a simulation in order to create a graph, the model swarm |
| + | should have a method, such as getAgentList, | ||
| + | The ModelSwarm controls the application, | ||
| - | buildActions | + | |
| + | // [...] | ||
| + | id < | ||
| + | id world; | ||
| + | } | ||
| + | |||
| + | // functions of the class | ||
| + | // [...] | ||
| + | stepThroughList; | ||
| + | getAgentList; | ||
| + | |||
| + | The ModelSwarm defines a scheduler of actions it will execute, and it sends " | ||
| + | |||
| + | | ||
| { | { | ||
| - | modelSchedule=[Schedule createBegin: | + | |
| - | [modelSchedule setRepeatInterval: 1]; | + | id modelActions = [ActionGroup create: self]; |
| - | | + | [modelActions createActionTo: |
| | | ||
| - | | + | |
| + | if (synchronous) | ||
| + | [modelActions | ||
| | | ||
| - | | + | modelSchedule = [Schedule createBegin: |
| + | [modelSchedule setRepeatInterval: | ||
| + | modelSchedule = [modelSchedule createEnd]; | ||
| + | |||
| + | [modelSchedule at: 0 createAction: | ||
| + | | ||
| } | } | ||
| - | [modelSchedule at: 0 createActionForEach: | ||
| - | ===== Examples available at swarm wiki===== | + | ===== space.h===== |
| - | + | ||
| - | [[http:// | + | |
| There is a class [[http:// | There is a class [[http:// | ||
| Linha 65: | Linha 154: | ||
| continuous coordinates, | continuous coordinates, | ||
| - | Everything related to the space is up to the programmer. | + | From the paper below: //The current |
| - | For example, in the implementation | + | a suggestion of the kinds of environments a model could use: in the future, we plan to have |
| - | of going through the neighborhood (/ | + | spaces with continuous values and dynamics defined by differential equations. Spaces with |
| + | other topologies are also crucial: three dimensions, non-discrete coordinates, | ||
| + | graph structures are all needed by applications.// | ||
| + | The library space provides 9 classes: | ||
| + | * GridData: basic class. getObjectAt (an agent), getValueAt (an integer value) | ||
| + | * Discrete2d: | ||
| + | * DblBuffer2d: | ||
| + | * Ca2d: abstract protocol for cellular automata | ||
| + | * Value2dDisplay: | ||
| + | * ConwayLife2d: | ||
| + | * Diffuse2d: 2d difussion with evaporation | ||
| + | * Grid2d: A 2d container class for agents. It gets most of its behaviour from Discrete2d, [and] check that you don't overwrite things by accident. Only one object can be stored at a site, no boundary conditions are implied, etc. | ||
| + | * Object2dDisplay: | ||
| + | * Int2dFiler: (deprecated) save the state of any Discrete2d: object (or a subclass thereof) to a specified file. | ||
| + | |||
| + | |||
| + | |||
| + | ===== Examples available at swarm wiki===== | ||
| + | |||
| + | [[http:// | ||
| + | |||
| + | Despite the representation of the space (always a grid) and its limited functionality, | ||
| + | the programmer. For example, in the implementation of Schelling' | ||
| + | of going through the neighborhood (/ | ||
| for(i = -radius; i< radius + 1; i++) | for(i = -radius; i< radius + 1; i++) | ||
| Linha 96: | Linha 208: | ||
| } | } | ||
| + | //In this edition, there is also some trivial clarification/ | ||
| + | agents and the SchellingWorld. | ||
| + | " | ||
| + | Nhood2dCounters, | ||
| + | just tells SchellingWorld to remove it, or add itself. In Person.m, for example:// | ||
| - | and the movement is codified by | + | [myWorld findEmptyLocationX: |
| [myWorld removeObject: | [myWorld removeObject: | ||
| [myWorld addObject: self atX: newX Y: newY]; | [myWorld addObject: self atX: newX Y: newY]; | ||
| - | | ||
| - | x = newX; | ||
| - | y = newY; | ||
| - | From this we can see that Swarm works with a geometrical (and not topological) space (//is that useful?//). | + | //The SchellingWorld does the bookwork of putting agents in and out of objectGrid and also updating the |
| - | Note that this // | + | Nhood2dCounter objects.// But the functions of SchellingWorld are implemented by the programmer. |
| + | |||
| + | Note that this // | ||
| + | When an agent registers itself in some spatial location, it can be referred by any other agent that wants to | ||
| + | interact with someone in that cell. | ||
| + | |||
| + | The next example shows how an agent moves in the space. It is from the example heatbugs: | ||
| rand_move: p | rand_move: p | ||
| Linha 120: | Linha 239: | ||
| } | } | ||
| + | __TerraME: | ||
| + | instead of searching the whole cellular space. We would need functions such as " | ||
| + | some support to randomness. | ||
| - | One agent always inherits the class SwarmObject, | ||
| - | @interface Heatbug: SwarmObject | + | The creation of a group of agents, by a Model Swarm. Note that the model creates and puts it in the world. |
| + | |||
| + | for(i = 0; i < 100; i++) | ||
| { | { | ||
| - | double unhappiness; // my current unhappiness | + | StupidBug* stupidBug = nil; |
| - | int x, y; // my spatial coordinates | + | |
| - | HeatValue idealTemperature; | + | |
| - | HeatValue outputHeat; | + | |
| - | float randomMoveProbability; | + | |
| | | ||
| - | id < | + | stupidBug = [StupidBug create: modelZone]; |
| - | int worldXSize, worldYSize; // how big that world is | + | [stupidBug setWorld: |
| - | | + | |
| - | Color bugColor; // my colour (display) | + | |
| + | | ||
| } | } | ||
| + | __TerraME__: | ||
| + | this moment, each agent chooses his position/ | ||
| - | setX: (int)inX Y: (int)inY | ||
| - | { | ||
| - | x = inX; | ||
| - | y = inY; | ||
| - | [world putObject: self atX: x Y: y]; // yikes! | ||
| - | return self; | ||
| - | } | ||
| - | |||
| - | @interface HeatCell: SwarmObject | ||
| - | { | ||
| - | int x; | ||
| - | int y; | ||
| - | } | ||
| + | =====TODO===== | ||
| + | Some applications using swarm: | ||
| + | * Schelhorn, T., O' | ||
| + | * Haklay, M., O' | ||
| + | * Batty, M., Desyllas, J. and Duxbury, E. (2003), ' | ||
| + | Swarm learning curve: | ||
| - | + | * Najlis, R., Janssen, M.A. and Parker, D.C. (2001), ' | |
| - | + | ||
| - | ====Papers==== | + | |
| - | + | ||
| - | ==== The Swarm Simulation System: A Toolkit for Building Multi-agent Simulations==== | + | |
| - | [[http:// | + | |
| - | + | ||
| - | //Swarm is a multi-agent software platform for the simulation of complex adaptive | + | |
| - | systems. In the Swarm system the basic unit of simulation is the swarm, a collection of agents executing a schedule of actions. | + | |
| - | Swarm supports hierarchical modeling approaches whereby agents can be composed of swarms of other agents in nested | + | |
| - | structures. Swarm provides object oriented libraries of reusable components for building models | + | |
| - | controlling experiments on those models**.// | + | |
| - | + | ||
| - | //[...] collection of independent agents interacting via discrete events. [...] There are no domain | + | |
| - | specific requirements such as particular spatial environments, physical phenomena, agent representations, | + | |
| - | Swarm simulations have been written for such diverse areas [...]// | + | |
| - | + | ||
| - | //The basic unit of a Swarm simulation is the agent. An agent is any actor in a system, | + | |
| - | any entity that can generate events that affect itself and other agents. Simulations consist | + | |
| - | of groups of many interacting agents. [...] Simulation of discrete interactions between | + | |
| - | agents stands in contrast to continuous system simulations, where simulated | + | |
| - | phenomena are quantities in a system | + | |
| - | + | ||
| - | //In addition to being containers for agents, swarms can themselves be agents. [...] | + | |
| - | an agent can also itself be a swarm: a collection | + | |
| - | In this case, the agent' | + | |
| - | its swarm. Hierarchical models can be built by nesting multiple swarms,// as shown in the | + | |
| - | figure below. | + | |
geopro/pedro/swarm.1183683045.txt.gz · Última modificação: 2007/07/06 00:50 por pedro
