====== Games on Grids ====== ====Prisoner's dilemma and clusters on small-world networks==== |X. Thibert-Plante, L. Parrott, 2007| Complexity 12(6)22-36| \\ **Abstract:** The structure of interaction plays an important role in the outcome of evolutionary games. This study investigates the evolution of stochastic strategies of the prisoner's dilemma played on structures ranging from lattices to small world networks. Strategies and payoffs are analyzed as a function of the network characteristics of the node they are playing on. Nodes with lattice-like neighborhoods tend to perform better than the nodes modified during the rewiring process of the construction of the small-world network. \\ ====Coordination and cooperation in local, random and small world networks: Experimental evidence==== |A. Cassar, 2007| GEB| [[http://leg.ufpr.br/~pedro/papers/geb/cassar_small_world_experiments_07.pdf|pdf]]| \\ **Abstract:** A laboratory experiment has been designed to study coordination and cooperation in games played on local, random and small-world networks. For the coordination game, the results revealed a tendency for coordination on the payoff-dominant equilibrium in all three networks, but the frequency of payoff-dominant choices was significantly higher in small-world networks than in local and random networks. For the prisoner's dilemma game, cooperation was hard to reach on all three networks, with average cooperation lower in small-world networks than in random and local networks. Two graph-theoretic characteristics—clustering coefficient and characteristic path length—exhibited a significant effect on individual behavior, possibly explaining why the small-world network, with its high clustering coefficient and short path length, is the architecture of relations that drive a system towards equilibrium at the quickest pace. \\ ====Spatial Effects in Social Dilemmas==== |C. Hauert, 2006|JTB|[[http://leg.ufpr.br/~pedro/papers/jtb/hauert_social_dilemmas_06.pdf|pdf]]| \\ **Abstract:** Social dilemmas and the evolutionary conundrum of cooperation are traditionally studied through various kinds of game theoretical models such as the prisoner’s dilemma, public goods games, snowdrift games or by-product mutualism. All of them exemplify situations which are characterized by different degrees of conflicting interests between the individuals and the community. In groups of interacting individuals, cooperators produce a common good benefitting the entire group at some cost to themselves, whereas defectors attempt to exploit the resource by avoiding the costly contributions. Based on synergistic or discounted accumulation of cooperative benefits a unifying theoretical framework was recently introduced that encompasses all games that have traditionally been studied separately (Hauert, Michor, Nowak, Doebeli, 2005. Synergy and discounting of cooperation in social dilemmas. J. Theor. Biol., in press.). Within this framework we investigate the effects of spatial structure with limited local interactions on the evolutionary fate of cooperators and defectors. The quantitative effects of space turn out to be quite sensitive to the underlying microscopic update mechanisms but, more general, we demonstrate that in prisoner’s dilemma type interactions spatial structure benefits cooperation—although the parameter range is quite limited—whereas in snowdrift type interactions spatial structure may be beneficial too, but often turns out to be detrimental to cooperation. \\ (M. Smith 95) All major transitions in evolution can be reduced to successful resolutions of social dilemmas under Darwinian selection (Moran 62) process: a focal individual is randomly chosen for reproduction with a probability proportional to its fitness. Another randomly chosen is eliminated and replaced by an offspring of the focal individual. //perhaps also choose based on fitness?// (Otsuki 05) process: like Moran but assuming a death-birth instead of a birth-death process. Spatial structure enables cooperators to thrive by forming clusters and thereby reducing exploitation by defectors. Each additional benefit may be discounted or synergistically enhanced by a factor w. [Forçando a barra para a cooperação? FIXME: Verificar no artigo] ====The Arithmetics of Mutual Help==== |M. A. Nowak, R. M. May and K. Sigmund, 1995| Scientific American| [[http://www.leg.ufpr.br/~pedro/papers/sciam/SciAm95a.pdf|pdf]]| {{ http://www.leg.ufpr.br/~pedro/figures/cooperators-generations.jpg?300}} \\ But what of the creatures, such as many invertebrates, that seem to exhibit forms of reciprocal cooperation, even though they often cannot recognize individual players or remember their actions? Or what if future payoffs are heavily discounted? How can altruistic arrangements be established and maintained in these circumstances? One possible solution is that these players find a fixed set of fellow contestants and make sure the game is played largely with them. In general, this selectivity will be hard to attain. But there is one circumstance in which it is not only easy, it is automatic. **If the players occupy fixed sites, and if they interact only with close neighbours, there will be no need to recognize and remember, because the other players are fixed by the geometry.** Whereas in many of our simulations players always encounter a representative sample of the population, we have also looked specifically at scenarios in which every player interacts only with a few neighbours on a two-dimensional grid. Such "spatial games" are very recent. They give an altogether new twist to the Prisoner's Dilemma. \\ ====The geometrical patterns of cooperation evolution in the spatial prisoner’s dilemma: An intra-group model==== |R. O. S. Soares and A. S. Martine, 2006| Physica|[[http://leg.ufpr.br/~pedro/papers/physica/soares_geometrical_patterns_pd_06.pdf|pdf]]| \\ **Abstract:** The prisoner’s dilemma (PD) deals with the behavior conflict between two agents, who can either cooperate (cooperators) or defect. If both agents cooperate (defect), they have a unitary (null) payoff. Otherwise the payoff is T for the defector and null for the cooperator. The temptation T to defect is the only free parameter in the model. Here the agents are represented by the cells of a LxL lattice. The agent behaviors are initially randomly distributed according to an initial proportion of cooperators Pc(0). Each agent has no memory of previous behaviors and plays the PD with his/her eight nearest neighbors. At each generation, the considered agent copies the behavior of those who have secured the highest payoff. Once the PD conflict has been established (1